Thread archives from sup/tg/. Also contains lots of discussion and fanart threads.
In light of the apparent fact that interactive adventures are
acceptable here, I've decided to continue Ruby here. For those who
already saw the first part back when I had to post it on /r9k/,
hopefully you'll just bear with me on this one and not provide any
undue spoilers until we're past the end of the last one. A flood of
/b/tards migrating from their dying board sort of put a damper on that
attempt.
So, get out your parser interface and let's see what we can do here.
>Turn on the damn lights
Unfortunately it's too dark in here it's hard to tell where the lights are.
>search pockets
Feels like something metallic with a rubber grip. But there's no lighter, matches, or flashlight.
>Walk over to the red thing.
As near as you can tell, the little red light is only a foot or so away from your face.
>examine that thing we found in her pockets
Apparently, it's a hand-turned can-opener.
>Grab the handle near the ceiling of the cell.
A row of small mesh holes open in the wall, venting in fresh air.
>Yell, "Is anyone there?"
Ruby yells, but there's no response. Her voice echoes in the small room.
Sadly, Ruby has no vampiric powers.
>press every button she can find
Ruby gets the feeling that pressing all the buttons would probably be a
bad idea. There are buttons of multiple colors -- which one should she
try?
>For the hell of it, purple.
Sweet success! Ruby presses the purple button and the top of the cell suddenly opens up to cool, clean air!
>get out, look around
Ruby surveys her surroundings. There are no doors here, except for a
portal on the north wall of this room. Unfortunately, there are metal
shutters over the door.
>search that trashcan in the back
Ruby tries her best, but the lid of the barrel refuses to be pulled from its base. It won't open.
>check the shelves
Do you mean the metal shutters? They're blocking the portal to the north.
>Look for a way to open that other cell.
The cell/locker/coffin on the ground has a latch on the outside, but
it's sealed with what appears to be a digital lock. There's no obvious
way to undo the lock from the locker itself.
>use can opener on can thing in the back.
The barrel's lid comes up with the can-opener's tenacious efforts!
Inside there's a few small lengths of BARE ELECTRICAL WIRE, but nothing else.
Ruby stows a piece of wire in her inventory.
>get a loadout of all of Ruby's abilities, general knowledges, and physical capabilities?
Ruby has no magical or otherwise extraordinary powers. She has no
knowledge of where she is or how she got here, and though she is not a
specialist and holds no particularly special knowledge she is
reasonably competent with things most people would be.
Her physical capabilities are varied. She's limber, in good shape, but not particularly strong.
She is currently carrying:
CAN-OPENER
BARE LENGTH OF WIRE
>chew on wire
Ruby is above such primitive practices as chewing on wire and cannibalizing her young. If she had any.
And besides, that would not be productive right now!
>shlick furiously
Ruby has slightly bigger concerns at the moment. Slightly.
But besides, there could be hidden cameras around!
>check the terminal next the door
It would appear these controls are out of order. But even Ruby can tell
this looks like an easy fix. Firstly, one of the wires is missing.
Splicing it back together would be easy enough with the BARE LENGTH OF
WIRE Ruby found. Then, there are connectors at the back of the control
panel itself, so it will need to be screwed back into place.
>knock on the other cell
Ruby knocks insistently on the metal locker cell, but there's no audible or visible response.
>can we open the trap a tthe back left corner, but not go down yet in case there's no ladder?
Unfortunately, it's the other way around!
There's some kind of access shaft in the corner of the room, complete
with a ladder set into the wall, but it's barred off and Ruby can't fit
through!
>Move the remains of the barrel to one side, see if anything lies under it.
Ruby tries to shove the big barrel aside, but her physique is just too admirably girlish. It won't budge.
>Create a saw using the barrel pieces, wrapping the handle with the BARE ELECTRICAL WIRE. Attempt to saw through the bars.
Not only would a saw made of razor-sharp barrel-metal and bare wire be
INCREDIBLY dangerous to use in ANY way, it certainly wouldn't have the
durability or control to cut through these bars, which appear to be a
stronger metal than the barrel anyway.
You do get +1 INGENUITY for your idea though.
>by shredding off part of the currently worn clothing
Ruby sees where you're going with this.
>Is Ruby wearing panties today?
Yes. A quick check verifies she's got her underwear accounted for.
>Check the terminal situated on the wall behind the barrel
The digital console appears to be waiting for a command.
>Intended to remove an extraneous piece of clothing for the sake of hand-protection
Ruby doesn't have enough clothing on for anything to really be considered extraneous.
>Enter command, "open locker"
That seemed to do something. A soft click comes from the other locker.
>While we're at it, enter command "sound horn"
The console doesn't appear to recognize that command.
>enter "open door".
That got a response, but unfortunately the results weren't what Ruby had hoped for.
I just realized I messed up and the barrel appears closed in all these. Obviously, it should be open.
>open the locker
Ruby takes the two small coins off the top of the locker and pockets them. She opens it up to find...
There's no one inside the locker.
Instead, all that's inside is a pair of rubber gloves.
>That's a lot of evidence pointing to that Shlicking session...
Heavy rubber gloves don't make for very enjoyable shlicking!
>Enter "open access shaft"
It's asking for a code.
>Don the gloves, fix the terminal with the wire, and screw it together using one of the coins?
A brilliant idea, especially since it negates the possibility of electrocution.
Ruby sets to work splicing the door panel's wires back together.
>inspect the coins
The two coins seem to just be ordinary-looking quarters.
But the edges make functional screwdrivers for the flathead screws in the panel!
Ruby screws the repaired panel back in place, and the UP ARROW button lights up green.
>push down arrow
The down arrow still isn't lit, and doesn't respond to being pressed.
>Take off gloves, reach out, touch the water
Thankfully, there's a big glass window separating Ruby from a horrible drowning death.
>enter "open access shaft 017"
Using the number on the plaque outside as a reference, Ruby attempts to
try opening the bars to the access shaft via the computer terminal once
more.
>Look outside, see how far it is to the surface. Also, see if any predatory fish are visible.
The water is murky. Ruby can see neither the surface nor any details on the sea life swimming past the glass.
After entering the code, the bars on the grate finally slide open with a loud "clank"! The access shaft is accessible!
Ruby descends down the access shaft's ladder.
Congratulations! You've escaped the first room!
[From here on out the adventure may slow down a bit as I don't have
anything at all drawn (e.g. scenery, objects, interface, key shots,
etc.) after this point. We're breaking brand new ground here.
We're not stopping, though! Keep the commands coming and I'll do my best to keep up with Ruby's story.]
>say hello.
Ruby introduces herself and says hi.
The prisoner introduces himself as "Tom", and says hi back.
He doesn't seem particularly chatty.
Tom won't say how long he's been here. Just that he woke up in the cell and hasn't gotten out since.
He seems uninterested with this particular line of questioning and returns to contemplating his little sculpture.
>Walk into the grid.
It's just a metal grating.
>Carve pumpkin into the shape of a keycard and insert into slot.
Unfortunately you are not sleuthy enough to figure out how to do this.
>What be that in the fish tank?
The fish tank seems to contain, along with the fish, a tiny treasure chest for decoration.
>Ask about statue.
Tom explains that this is his Opus, titled "The Room is Boring". It
appears to consist of a TIN CAN, a LETTER-OPENER, and a METAL PLATE
with screws on its four corners.
>Any of the fish look dangerous?
The fish are all quite tiny.
And as far as Ruby can tell, none of them are sharks.
>And what is that grate below the tank?
It appears to be another sort of access hatch, this time with metal
shutters over it. It's labelled "Z-HATCH" and just underneath where
that's written there's an empty space with four holes. It looks like
something used to go there.
>ask about those round things in the wall next to him.
Tom explains that the five things on the walls are very functional
buttons, but so far he's only tried pressing the middle one.
>Examine that upside-down flower/light/water sprinkler thing above Tom
It's some sort of switch that can be pulled, but it looks like it's out of reach.
>use can opener to cut through fence
The grate is thin, but given that it's a cell the metal is clearly very
strong and unlike the barrel, it's not worn. The CAN-OPENER would have
no chance against it.
>Grab treasure, then dump aquarium on Tom
The fishtank is bolted to the pedestal it's on, which in turn is bolted to the floor.
But the little treasure chest is coming with Ruby. It gets added to her
inventory, a little wet. It's about the size of her hand.
>Open treasure chest.
It refuses to open. It must be locked.
>Get plate, screw in plate, tell Tom to press buttons
Firstly, Tom refuses to hand over the plate with the funny numbers on
it, because it's a part of his Opus. Secondly, he couldn't pass it
through the small openings in the grate even if he wanted to give it to
Ruby.
And thirdly, Tom tells Ruby that when he pressed the middle button, he
was ELECTROCUTED. He hasn't pressed any of the others and he will
refuse to press any of the others until he's confident they won't
result in another near-death experience.
Lastly, he has no clue what the overhead hatch does. He's never seen it open.
>Remind us, what is Ruby's current inventory?
Ruby is carrying TWO COINS, a CAN-OPENER, a pair of RUBBER GLOVES, and now a TINY TREASURE CHEST.
>tell tom that "you dont believe him unless he presses another button."
Tom pouts and says that's fine, because he doesn't trust you either.
>examine z hatch
It's a small portal in the north wall. Ruby might be able to fit
through if she crawled. But it's a moot point since it's blocked by a
metal shutter.
>Hand over gloves
The gloves won't fit through the grate.
>Try prying opening the chest with the coins
No luck, there's not enough of a gap to pry it.
>Ask him what funny numbers is on that metal plate.
Tom says he doesn't trust you now and he won't tell you the magic numbers on the plate.
Maybe getting him to dislike you was a bad idea; you're probably going to need those numbers.
That seems a little extreme! Ruby's not very eager to just give up her
body for some stranger to ravage just so she can get a few numbers,
especially if there's an alternative. And anyway, she's shy.
There must be a way to win over the cat that's not quite so embarrassing.
>How about Ruby just flashes him her tits?
Oh no! Unfortunately for all parties involved, Ruby is flat as a board! That probably won't work.
>give the cat the fish
Ruby slips Tom some of the small fish as a gesture of goodwill. He's hungry, so he accepts.
>Apologize to Tom, and mention nonchalantly that you were jealous of his epic Opus
Feeling a bit calmed by your offering of fish, Tom graciously offers to rotate the piece to face you.
>climb back down tell Tom you'll see where the hatch goes and crawl through it and try to come back to him
Climbing back down, Ruby finds that the z-hatch is now open. Just on the other side of the wall is a small room.
Ruby tells Tom she'll be right back. Tom nods absently in reply.
>Crawl through the hatch.
Ruby gets on all fours and crawls through the hatch with a rather
suggestive series of movements. But since that's boring let's just skip
ahead to the part where she emerges in the room on the other side of
the wall.
>Explain what each button seems to do
Ruby has no idea what each button seems to do. Perhaps you should interpret.
>Take diagram of buttons and give it to Tom
It looks like there was something behind the diagram.
>Inspect what looks like a safe on the wall in this room.
It's some sort of metal cabinet, but it's locked up with a padlock.
>Look through what looks like a grate in the door to the left of the room.
The slot in the door is closed, and appears to be opened only from the other side.
>Take down picture of fish...
It looks like an eye, actually.
You bring the diagram to Tom. He is already starting to trust you, and
with the added incentive that only one "electrocution" symbol is
present on the diagram, you manage to convince him the other buttons
will not administer shocks.
It's time to choose.
What button should Tom press?
>Button 1
Tom hesitates, standing close to the grate... then presses button 1,
not for a moment considering the diagram could have been coded based on
the key sequence listed on the wall panel by the fishtank.
Luckily that doesn't seem to be the case anyway!
...but nothing appears to happen. Except that the button sinks into the
wall just like the electro-button did, and for a moment, there seems to
be a faint, distant "beep"...
>CHECK THE AFOREMENTIONED PANEL
In actuality, the panel seems to be some sort of card reader. It has three lights, all red right now.
Ruby presses the DOWN ARROW button, and in the far corner of the room, another hatch opens up.
Looking down, Ruby sees that the shaft leads straight into Tom's cell.
But there's no ladder.
>Try and combine each of the items with each other in any and all ways that would not destroy any of the items.
Using one COIN, the RUBBER GLOVES, the TINY CHEST, and a piece of the
BUTTON DIAGRAM, Ruby fashions together the JUNKOTRON MISSILE LAUNCHER!
This baby could break through a steel wall!
>'help'
The help and information prompt is markedly unhelpful. The system seems
to be local, rather than connected to any external source. Which means
no internet.
SUCCESS!
Tom completely mangles the tin can beyond anything useable due to his incompetence in operating a canopener.
But from inside the sealed can, he recovers an access card!
>Have him toss up the card AND the letter opener.
Despite Tom's impressive and manly physique, the card has too much air
resistance because of its shape, and refuses to be tossed up the shaft.
It's no use. The ACCESS CARD can't be thrown that far without fluttering uselessly out of control.
The LETTER OPENER on the other hand, sails through the shaft easily.
>Open up the treasure chest using the letter opener.
Unfortunately, there are STILL no cracks in the treasure chest big enough to pry anything in! It's sealed flush.
>Can he throw the panel with 4 screws up?
No problem for someone with such manly physique.
>>3196777
>wire plans
Sadly, there's not NEARLY enough wire left in the barrel to make a cord
down, even less considered they'd have to be twisted together well
enough to hold. Even with the cannibalized circuit panel, there
wouldn't be enough.
Wisely giving up on this poorly-imagined line of thought, Ruby instead
descends back to explore the lower levels more, now armed with a
heftier inventory.
She waves to Tom, whom she is happy to see is still alive.
All right, so I'm not perfect. Which would you prefer, accuracy or speed? I'm doing my best to keep up with you guys.
I'm trying to keep the plot moving forward and I'm doing the best I've
can. Lots of solutions so far haven't been what I've planned and
numerous things weren't even decided on until you guys made the
decision.
I'm doing my best here, if you don't like it, fuck off. Your plan is
stupid, and my choices are either to respond to EVERY COMMAND someone
enters and explain why it doesn't work or isn't being used, or I can
just continue on with the ideas that DO move the story along or at
least provide some sort of interesting narrative.
Now let's move on.
>screw plate back
Ruby decides to replace the nameplate before exploring the Z-Room again.
Despite the fact there are no visible mechanisms, however, once the
plate is replaced, an access card emerges from a hidden slot on the
fishtank's pedestal.
>Use ACCESS CARD in SLOT
The card-reader eats the card. It's gone.
In response, one of the lights turns from red to green.
>Say hello to whoever's behind the door.
Ruby's attempts at conversation are futile. The eyes stare coldly and silently from behind the slot in the door.
>Examine COUCH
The only interesting thing about the couch is how unremarkable it is.
It doesn't even have distinct cushions to rifle through.
>try to remove the eye, use the letter opener to pry the frame.
Ruby fiddles with the letter opener, and in doing so finds out that it
fits perfectly into the empty pupil of the eyeball painting.
It locks into position! How about that?
A soft "click" comes from the door.
The door makes a soft "click" as Ruby fits the LETTER OPENER in the pupil of the eye painting. Maybe it's unlocked.
She doesn't remember if that handle had been there before or not.
>Go into the closet/hallway of death.
It's a small closet, not much room inside. It reeks of death, but at this point, what choice does Ruby have?
>RUN.
Ruby flees the room as fast as she can, but the monstrous thing is hot on her heels snaking after her.
>Shutthehatch
As Ruby re-enters the room, she shouts at Tom to press button 2 again,
and fast. Tom's already in a confused panic after hearing the unearthly
screaming.
>head back into the Z-Room
Tom opens the hatch just to make sure the monstrous thing is dealt
with. No signs of movement come from it or the room beyond, and there
is only silence.
Ruby knows that with Tom behind the grate, if she doesn't do this no one will.
Ruby calls down the instructions, then lowers the string.
Tom ties the card to the end, and Ruby pulls it back up.
Tom really wants to come out.
Tom says he's scared and he's trapped.
Tom asks Ruby to please let him out now.
>let him out
Ruby uses the two remaining access cards, and the reader promptly turns green for all three lights.
~To Be Continued~
Thank you all for your patience, encouragement, and participation.
This is not the end of the story by any means.
There is still more to come.
But for now, we must close the book on this story.
And resume another time.
>NO CLIFFHANGER YOU MEAN BASTARD
Oh come on, I've been doing this for over ten hours (eleven if you
count initial prep time), starting just before midnight. It's now 10:30
AM.
I haven't slept.
And besides, I figured this was a great stopping point. You achieved
your biggest goal yet, it's not right in the middle of the action or a
big decision...
Come on, admit it. Of all the places in the story I could have stopped, this has the most closure so far.
>IT IS MY BIRTHDAY TODAY, /tg/
Really? It was my birthday just a few days ago.
Well I didn't want to give TOO MUCH closure.
Tom is free from his cell, but both he and Ruby are still stuck in an unfamiliar place.
Please recommend an action.
[For those just joining us, you can catch up on the past 4 threads here: http://www.megaupload.com/?d=19ryypjy ]
>Both go up ladder?
Tom and Ruby both go back up to the room Ruby woke up in.
>Hot, sweaty, terrified sex to comfort each other in this horrifying place
Ruby is far too shy to do something like that with a stranger,
especially in this situation, especially with the fact there could be
hidden cameras watching. It's not the kind of thing she'd want to have
someone get on tape.
Besides, there are more pressing matters right now!
>Ask Tom what he has in his pockets.
Tom is carrying the canopener Ruby found, as well as a tap and one unopened condom.
>check for cameras, get really drunk, then have sex
There are no cameras visible here, but Ruby is still too self-conscious
to ignore the possibility they might just be hidden.
Also, there's no alcohol around!
>Inspect the fishtank?
A few large fish-shaped shadows move through the murky water beyond the
large porthole. It's hard to see much of anything through it.
>Ask the bugger if he knows what this place is, and why he was imprisoned.
Tom already explained he woke up in his cell downstairs, and doesn't know what this place is.
>ask him to demonstrate his MANLY PHYSIQUE by pushing the barrel over to the side to see what's under it.
No problem for a strong man like Tom!
>INSPECT CUBBY HOLE
The small recess in the wall doesn't lead anywhere. However, there is yet another ACCESS CARD inside. Tom pockets it.
>Also - ask Tom w-why he has a... condom...
Tom says he doesn't know. He just woke up with it in his pockets. He doesn't remember carrying it.
>After we inspect the new niche, we pull the lever.
Tom and Ruby head back down the access hatch.
The lever is rather high. It's possible that even the two of them together won't be able to reach it.
The barrel got a little crushed from the impact.
>Tom
flip the barrel over over so that the open end is on the floor. Ruby
climbs onto the barrel, Tom climbs onto Ruby , and Tom pulls the lever.
Tom flips over the barrel. But Ruby realizes that with her girlish figure she'd never be able to lift Tom.
>I guess Ruby will have to get on Tom's shoulder's then. Tell Tom no peeking.
Tom obligingly lifts Ruby up with some effort, and they balance precariously on the dented barrel.
Ruby reaches for the pullswitch.
Ruby yanks the pullswitch down with determined force.
Something upstairs gives a low, ominous rumble that echoes through the walls.
>Go back up and see what that noise was.
Upon climbing back up the access hatch, the change seems immediately obvious.
[whoops]
>Step through carefully into the darkness.
Ruby decides they should both simultaneously step blindly into the darkness beyond the doorway.
As they enter the room, the lights suddenly turn on. Luckily for them, there appears to be no danger here.
There is a sealed door to the west, with a padlock.
>Check the console. If it's inoperable, we should try the card in that slot.
Tom slips the card into the slot, where it disappears with a click.
However, there's no response from the console whatsoever. It's not even
turning on.
>are we standing on a trap door?
No, but there's a rectangular imprint here, as if something used to be here.
>So, is that the door we came in by at the bottom of the screen?
Yes.
>inspect the strange hook like thing on the wall
There's some sort of raised rectangle on the wall which prominently
features some strange marking. At the bottom of the marking, where the
lines meet, there's a cross-shaped indentation.
>lets check that box thing in the corner, maybe it opened that?
The box doesn't appear locked, but around the latch it's been sealed shut with what looks like glue or calk.
>What is that thing on top of that locker to the right?
Some kind of disc lies on top of the locker. It features an image of an eye and has a single protrusion.
>Poke it now. In the eye.
Tom gives Ruby a strange look as she pokes the eye. It feels like wood, and doesn't react in any way.
>Take the disc.
Ruby grabs and pockets the wooden disc.
>use tiny key on lock
The tiny key (from the TREASURE BOX) has already been used up.
>Go back to the Z hatch room and grab the letter opener so we can pry open the chest.
FROM NOW ON, commands should be specific. Because Ruby is the
protagonist, your actions are through her. It is assumed any action
will be directed at Ruby. FROM NOW ON, actions will not assume to be
shared, so "go downstairs" will result in only Ruby going downstairs.
Alternately you could "Tell Tom to go downstairs" or "Go downstairs
with Tom".
Ruby heads back to the room beyond the Z-hatch.
>Inspect
the eye to see what happened to the letter opener. Also compare the eye
ruby is carrying to the bloody eye on the wall.
Dark red stains have trailed down from the eye. The letter opener is gone.
The eyes are similar in that they are both eyes, but they're not
particularly distinctive and they're obviously not the same size.
>Ruby should take a closer look at that pipe. Is the blue stripe painted on, or is that a window to the interior?
Upon close inspection, the pipe running from the ceiling to the east
wall is painted with a blue stripe, probably for identification
purposes.
>What do things look like in the Zombie closet now?
Nothing's changed. It's still a rather bare and bloody closet.
>Inspect the Wall Safe
Nothing new there either. Still locked, the cabinet refuses to budge.
There doesn't appear to be any way the disc can work on the safe.
Further, the circular symbol on the safe is not a recess, it's simply
painted on.
Ruby returns upstairs to get Tom to come down with her.
Ruby and Tom return to the room. Tom doesn't look so well.
Ruby realizes Tom hasn't seen this room yet.
>move couch
Ruby politely asks Tom to move the couch. With his MANLY PHYSIQUE, the
task is no problem, and the wide couch slides away from the wall,
revealing a small access hatch even smaller than the Z-Hatch used to
enter this room. It appears to open into a lit room on the other side.
>Carefully peak into other room. CAREFULLY.
Ruby kneels down to see that the room beyond has bare metal walls and
exposed pipes and circuitry, and is probably some sort of maintenance
area. There don't appear to be any immediate dangers like people, fire,
or big, obvious traps.
Due to the size of the hatch, however, only Ruby, with her GIRLISH
FIGURE would be able to squeeze through. Tom would have to stay behind
somewhere.
>Get out the can opener for self-defense
Ruby requests the canopener back from Tom, who returns it.
>Crawl through the hatch and have Tom wait back in his cell where he won't be at risk of being driven insane by the blood.
Tom agrees to wait where you found him, rather than in the bloody room. Ruby crawls through.
Ruby emerges in the new room, which does indeed appear to be a
maintenance room. Piping is everywhere. A glass tube runs to the
ceiling, and the east wall features a vent and a circuitboard. The blue
pipe runs through here.
>Inspect everything.
There's a circuitboard on the east wall. It appears to be missing a square component, but no wires are damaged.
Above it is a closed vent.
There's a device containing purple liquid, with a sort of pluglike hole
set it in, and beneath that, drips of purple. There's no visible faucet
to remove the liquid.
There's what appears to be a pneumatic tube running through the ceiling with a small compartment here.
There's a metal transfer compartment in the wall, like a bank deposit drawer.
There's a strange device near the west wall with an LED readout that
says "sample", but has no obvious buttons, controls, or instructions
beyond that.
>Recheck Inventory
Ruby is carrying two coins, rubber gloves, a button diagram, a ball of string, and a canopener.
>Get a cup from the water cooler and get some of that PURPLE DRANK there
There are no cups here, and even if there were, there's no faucet on the front of the liquid's container, just a socket.
Continued:
>>3222564
>Look out the window and scout the surroundings.
At this angle Ruby can't see much in the small adjacent room, save for three things:
1. Some sort of dummy on a post.
2. A large red stain on the opposite wall.
3. A round device on the wall -- looks like a clock.
>Put on GLOVES (do we still have them?) and pick up the severed hand to see if there's anything under it.
Ruby uses her gloves to pick up the icky hand, but there's only stains
underneath it. She can't tell how it was severed, but it looks fairly
fresh.
>Get Tap from Tom
Ruby calls to Tom, who tosses his tap through the hatch for her.
Ruby attaches the tap to the container of purple liquid, which now seems ready to dispense.
>fill one glove with purple drink and tie it off.
The gloves are too thick and sturdy to just tie off with the thin string. They certainly wouldn't keep the liquid in.
As soon as the chute's door closes, the sound of loud pneumatic pressure comes from the tube. The hand quickly and messily travels up the tube and out of sight.
>use toms *ahem* condom to hold the purple stuff
Ruby calls Tom to the hatch and explains that she needs his condom.
Tom gets an odd look on his face.
>Explain what we intend to do with it
Tom's expression changes, but passes the condom through the hatch nonetheless.
In a somewhat unpleasant move, Ruby tips the condom upside down and pours out the purple liquid into the funnel.
The LED display changes after a moment.
>put
on the gloves and take some of the blood from the box (like scoop it
out or just get some blood someway) and put it in the sampler
Ruby uses the gloves to drip a quantity of blood into the funnel, which prompts a new LED display.
>This gives me an idea. Why not put the blood of the zombie inside the sampler and see what happens.
Ruby flecks some of the spilt blood into the sampler, which displays yet another new prompt.
>Have ruby use the glove and collect a sample directly from the head.
Ruby crawls out of the hatch to get a sample from the head itself.
>ask tom if the head was still there when he was in his cell just before.
Tom insists he was just in the other room and the head was still there. He definitely didn't see it come through here.
Tom speculates that if it went anywhere there would be a blood trail.
He suggests perhaps it simply dissolved like the rest of the body.
>might wanna go get some fresher air..
Ruby and Tom move back into the prison room for fresher air.
>Kiss if appropriable
Ruby contemplates kissing Tom, and wonders if he might get the wrong idea.
Tom says he is having excruciating, sharp stomach pains. He says he wasn't feeling this before. It's very sudden.
Ruby dabs some blood up on one of the fingers of the glove and excuses herself. She promises to be right back.
Back at the sampler, Ruby inserts a sample of Tom's blood and the LED triggers a familiar message.
Maybe the machine isn't made to analyze blood.
Ruby considers her options carefully. Tom's suddenly sick and there are no doctors around. This could be serious.
>So
what, something happens, everyone posts responses, and Weaver picks the
thing Ruby would most probably do and elaborates on it?
The
action taken on is generally either the fastest or the most
agreed-upon. If there's a lot of strong opposition to an idea, it's put
on hold. Such as now.
>As I've been saying for a while now, try mixing blood with the purple stuff.
Thinking of no other way to do it, Ruby pours a little of the purple
stuff from the tap to the floor, then flecks blood onto it from the
glove.
It hisses and smokes violently. It smells caustic, like burnt plastic.
>use PURPLE STUFF on FISH
Ruby goes back to the other room, retrieves the last two fish from the
tank, and touches one of them to the purple puddle.
It sizzles and smokes visibly, and the scales start to dissolve slightly.
>That little eye token... would that fit into the missing spot on the circuit board?
No. The disc is thick and circular. The missing spot on the circuitboard is small and square.
>use FISH on ANALYSER
Ruby, feeling a bit disgusted, mashes up the fish as best she can to get it to fit in the funnel.
Continued:
>>3223168
Moments after Ruby inserts the fish-paste into the funnel, a new message appears on the LED display.
>Fill condom with purple fluid.
>Bring purple fluid upstairs.
Ruby fills the condom with purple fluid, ties it off for safety, and heads back out.
Tom's looking unhealthy.
>Use fluid on glue.
Ruby fumbles with the condom, rather unfamiliar with these things, and
finally tears it open a bit harder than she intended to.
Thankfully she avoids contact with the purple stuff and it spills all
over the glue. It doesn't damage the box, but the glue dissolves
rapidly.
Ruby heads downstairs on her way to the circuitboard. She explains to
Tom that he has arsenic poisoning and she's going to get a cure for him.
Also, to lighten the mood, Ruby does her best pirate impersonation, complete with the voice.
Tom smiles weakly.
Ruby plugs the chip into the circuitboard, and the frame glows a bright green as the air around her hums warmly.
Power must be back on.
Unfortunately, returning the power grid to full functionality seems to have triggered another effect as well.
The room is bathed in red light.
A loud hissing sound comes from above the circuitboard as the blinds on the duct open and start venting something into the room.
>remove the chip
The circuitboard is protected by the green field -- even with the rubber gloves on, it's too painful for Ruby to touch!
>BREAK THE TUBE
Summoning all her strength, Ruby bashes open the pneumatic tube with the door still closed!
An impressive vaccuum force begins drawing in the noxious smoke... but
it's a temporary solution. The gas is still pouring in, and the room is
still sealed!
The pressure from the tube quickly dies out, and the gas is still coming.
Ruby considers whether or not breaking the mirror would lift the
lockdown. Remember, she couldn't fit through the hole even when the
mirror wasn't there.
>BREAK MIRROR
Ruby decides she has no other choice -- the mirror has to go! Maybe, just maybe, it'll provoke a good reaction!
Ruby rears back, then smashes at the barrier before her, and the mirror shatters with an echoing cacaphony of breaking glass!
Continued:
>>3223688
>>3224307
Continued (last time for the night, I promise)
Thanks for bearing with me, folks. It's been a fun TEN STRAIGHT HOURS
I've been doing this (+2 hours prep beforehand for room design/drawing).
I'm sure you've already noticed I'm not particularly artistic, nor a
particularly quick-draw. Today's portion of the adventure was fun, I
learned some things about my limits (e.g. avoid action scenes like the
monster fight, that took up a whole goddamn thread, even though most of
it was the 40+ responses per image), and we made some progress.
I've been trying to give people more freedom with their actions since a
lot of people were accusing me of railroading early on, so I hope that
was a bit more fun as well.
Don't worry, Ruby's story isn't over yet. There's still more to come, soon enough.
Thanks for your support, /tg/.
>Where are we? Is it a soft surface? Do we still have all our limbs and organs?
Ruby appears to be in a bed.
She feels mostly unhurt, but disoriented. She appears to be in one piece.
>Open the curtain.
The curtain is already open.
>Look out window.
Morning sunlight streams in through the window. It's too bright to see much with her eyes adjusted to the darkness.
>Try to think back BEFORE we woke up in the coffin
Ruby can't remember a coffin.
Ruby knows something:
This is her bedroom.
[I'd just like to make one request: these are much easier to manage
when threads are kept to only what's needed, so to avoid having to make
8+ threads per adventure, try to keep comments relevant. If you have
something to speculate, post it along with your suggestion of action,
or otherwise try to keep from overposting. 30 posts per action is a bit
much, especially when not many options are available.
Basically, all I'm asking is that everyone tries to avoid flooding these threads unnecessarily.]
>Open Drawer
There's a COPPER KEY inside.
Ruby pockets the COPPER KEY.
[All I'm saying is that with so many replies it can be a bit difficult to keep up, let alone keep things orderly.
Just try to avoid useless comments that consist only of reactions (e.g.
OH SHIT, or WAT.), or things like just seconding a suggestion that's
already been made (e.g. "This.")
In the long run, it'll make things easier on me. I'm not asking you to
shut up, just don't post for the sake of posting and try to keep the
thread trimmed as best you can. Thanks!]
>>3251653
>Is Ruby able to see someone else, and if so, does she recognize them?
TOM is here.
>Say hello or otherwise try to initiate communication.
Ruby says hi to Tom. She wonders why Tom is in her bedroom.
Tom does not respond.
That isn't Tom and this isn't Ruby's room.
>Check door.
The odd door is set into the wall, flush with its edges. It is also locked.
>Also inspect inventory.
Some of Ruby's items are missing.
She is also holding a COPPER KEY.
[I'm REALLY having trouble keeping up at this point. Could you guys try
to trim it down the pointless comments just a bit? I wouldn't really
ask but it's just harder to manage this.]
>inspect the circle thing on the wall.
There's a strange circular thing on the wall opposite the broken
window/mirror, which looks almost like a clock. There are no hands, but
there is a circular peg in the center.
There are no numbers, only four odd symbols.
>Use our big bunny ears to LISTEN to the box labeled "DO NOT OPEN".
There's no sound coming from inside that Ruby can make out.
>>3251792
>See if the door is unlocked
The door has a small copper lock.
>figure out if climbing back thu broken window is safe method of leaving
The window is still too small for Ruby to fit through, and even if she could, it's lined with sharp broken plate glass.
>>Check wastebin thingy next to the dummy.
It looks almost like a filing cabinet. There's only one drawer, but it
won't open. It seems jammed, rather than locked, since there's no
keyhole.
>Check sink.
There's a small depression on the surface, just beside the sink's
basin. Otherwise the sink is unremarkable, if a bit bare.
>Anyways, fiddle with the knobs on the faucet.
Ruby turns the knobs, but no water comes out. Maybe it's broken.
>Check Blue Banner.
A large tarpaulin is stretched tightly over the wall above the window.
[This is getting out of hand. We're going to end up with 50 threads tonight at this rate.
Try refreshing before you post, to make sure the exact same thing
hasn't been posted. Try to stay on subject. Maybe don't bother
repeating a suggestion already posted 10 times. Delete your post if
it's just a repeat. Anything. This flood of responses is too much to
deal with and maintain any semblance of pacing, and as a result I have
to cram as much action as possible into every panel and sacrifice
detail and illustration of these actions just to keep up.
PLEASE trim things down.
Stop flooding the thread or I won't be able to continue.]
>Tap DO NOT OPEN box. Speak to box to ask if anything is inside.
The box does not respond to Ruby's provocation.
>open the 'do not open box'
The crate is closed tightly. Ruby will never be able to open it with her bare hands.
>Try to RIP N TEAR scarecrow
The post dummy is too sturdy to tear apart bare-handed.
>Look under/remove banner.
The blue tarpaulin is firmly nailed to the wall, too tightly to just
pull down even if Ruby COULD reach it at a comfortable angle. It's also
too tight to peek under.
>Inspect black window? and the little diagram next to it (besides the door)
It's some sort of digital screen, but it's blank.
Immediately underneath it is what appears to be a high-tech palm scanner.
>use copper key on copper lock
The door unlocks and the key becomes predictably stuck.
The door can be opened now.
>Idea: Delete all of the posts you have previously made after Weaver posts a frame.
[You don't need to go THAT far, it's just that everyone reading seems
to want to post the next action, even when it's something obvious like
"go through door" that everyone else is bound to post, so we get 20 at
the same time saying the same thing.
I guess it's just that everyone thinks if they don't say it, no one
will. That's fine for obscure actions or clever uses, but for things
like "use key on lock", it's been said like 20+ times already.]
>Try using Ruby's hand on the palm scanner.
Ruby's palm doesn't work. The machine beeps once with a very
incorrect-sounding beep, and a tiny red light blinks a few times.
>Carefully take a piece of glass from the window (or broken lying around) and slice open and cut the dummy apart.
Ouch!
The glass is too dangerously sharp to use as a tool, and the dummy's
exterior is thick and padded. Ruby's skin gives way before the dummy's
and she accidentally cuts her palm with the glass.
[RUBY DISCUSSION:
I've actually already made a room to discuss Ruby, but I guess no one saw it.
Fire up an IRC client and hop onto irc.rizon.net , then /join #RubyQuest .
It should be easy enough. You can keep a running discussion of the game
there, plus speculate, react, and whatever else, while keeping the
actions (and relevant, reasonably-sized discussion of them as
suggested) in this thread.
Should provide a better medium for discussion while simultaneously freeing up this thread for space.]
>attempt to remove the nails holding the tarp by standing on the "Do Not Open" box and remove the nails with the coins
The nails aren't in all the way, so they can't be pried with the coins,
but despite her strongest efforts, they still refuse to be pulled out
of the wall with Ruby's bare hands.
>is that a hangmans noose around the dummy's neck
It appears to be. Ruby fusses with it but can't get it untied.
>also is the stand bolted to the ground?
Yes.
>>3251986
>Will the key work on the door?
Ruby ALREADY unlocked the door with the key.
>Open the tray/drawer that had the hand in it.
It's bloody, but empty.
>>3252012
>look outside the broken window please
It's the maintenance room that Ruby was trapped in, fought something
in, and was nearly poisoned with a flood of gas in. It looks the same
as before.
>GO THROUGH DOOR
Ruby opens the door...
...this place looks familiar.
The door seems to have been set into the wall in such a way as to appear hidden when closed.
>Look at the terminal to see if there's any information on it
Nothing new has appeared on the console.
>Inspect the buttons on the locker Ruby was originally trapped in.
The buttons are all unlit and gray now. Pressing them yields no result.
However, there's a familiar-looking vial inside the locker labeled "Succimer".
Ruby pockets the ARSENIC ANTIDOTE.
>Use the key and string to make a lasso.
Ruby doesn't have the key, it got stuck in the lock.
It showed up in her inventory because SOMEONE was too careless to delete it from the display after it got used up.
She certainly can't reach it like this, even standing on the heavy barrel.
>>3252231
New thread
>Say hello!
Ruby cautiously says hello and introduces herself.
The man greets Ruby and introduces himself as "Red".
Ruby asks Red a number of questions. He responds very calmly and briefly to each one.
He doesn't know how he got here.
He doesn't know how long he's been here.
He doesn't know what this place is.
He hasn't seen anyone by Tom's description.
>>3252272
>Ask Him if he'd like to escape with her.
Red shakes his head.
Red tells Ruby there's nothing to escape from.
He's not trapped anywhere.
Red is very uninterested in all of Ruby's questions.
>ask him for help pulling the lever
Ruby asks Red to help pull the lever.
Red smiles and agrees to go with Ruby.
Red obligingly follows Ruby to the other room, and offers to pull the lever himself.
He stands on his toes on the barrel and uses his cane to latch the lever.
Red smiles, his action successful.
The lever again snaps back into the ceiling and a loud shifting sound comes from upstairs.
>we are missing the little eye disk thingy
Ruby never picked that up.
>ask Red...
Red says he is getting very tired of Ruby's questions.
Red tells Ruby that if she doesn't stop asking questions he might have to bite her throat out.
>give him some FISH as a gift of our appreciation.
There are no more fish, Ruby used the last ones to test the sample. All
that remains is the painted fish on the back wall of the aquarium tank.
>ask Red
Ruby decides maybe it's best not to ask Red anything more right now.
>thank Red, and go upstairs.
Ruby returns upstairs.
Ruby enters the other room.
The screens have changed. Perhaps restoring power brought this system back online.
The eye-marked disc is on the floor where Ruby knocked it after opening the chest earlier.
Ruby pockets the wooden disc with the eye on it and the triangle on one end.
Several small, difficult to see images appear on the secondary monitors.
Ruby presses Y.
A larger, clearer image appears on the main monitor.
>Tie the button diagram around the tube with the string to see if we can restore some suction.
The thick paper of the diagram curves around the pipe and suddenly gets
stuck over the hole as the suction is restored. The hole is sealed with
the makeshift patch, but it might not last very long.
Ruby ties it in place with string just to be safe.
Ruby puts the ARSENIC ANTIDOTE in the pneumatic tube, and on closing the door, it shoots up and out of sight.
The bottom of the door is warped and rusted, as if from water damage.
Neither the symbol on the wall nor its inset cross-shaped socket have changed.
The panel in the lower-right features five familiarly-labeled buttons.
>>3252815
New thread
[You guys REALLY need to trim it back again. There have been like 50
replies, most of which have been near-identical copies of GIVE HIM THE
COINS since the last story panel.]
Ruby hands Red her two coins.
>Inspect the dummy, see if there is a reason it is rotating.
The dummy's bolted base appears to be on a swivel, so if pushed, it can rotate.
>ask red if he could "please help remove the tarp"
Ruby requests Red's help taking the tarp down.
Red smiles and decides to oblige.
Red snags the tarp with his cane and prepares to hop to the ground in order to tear the whole thing down.
Red jumps, tearing the nails from the walls and ripping the fabric into useless pieces.
The tarp comes down.
Red begins to laugh.
>CHOP THAT BITCH IN HALF.
Ruby's not going to attack another innocent survivor! Besides, Red's been helpful so far.
>Is that a fish on the wall?
A drawing of one, yes.
>Is that a MASK on the head?
No. There are grisly surgical scars all across the corpse's face and exposed flesh.
He seems to be holding something.
Ruby can't make out any of the scrawled red writing by the body, or any of the strange diagrams marked around it.
>Get the cross thingy from the corpse.
Ruby grabs the CROSS PEG.
New thread
>>3253307
>Ask red to help with examining tom.
Red says he is very, very tired of you asking.
Red cuts ??? with the WOODEN DISC
Red is TWO COINS fishtank
Gas is seeping into the room
Vial ??? TOM
Ruby tries RUBBER GLOVES access ??? doorway button
>Use eye disk on wall circle.
Ruby doesn't have the eye disc.
Ruby picks up the CROSS PEG from where she was just standing.
And that's it for tonight, folks.
I know this session was shorter than the others, and lighter on
puzzles, but next time there will be more than enough to make up for
the recent lack.
It's almost 8 AM and I'm exhausted, thanks for bearing with me and I hope you've enjoyed the ride so far.
Until next time.
Ruby re-emerges into the room with the cell.
TOM is here.
[For those just joining the story, the archives are here: http://suptg.thisisnotatrueending.com/archive.html?tags=Ruby
It is highly recommended you read the old threads to know what's going on.
Further, I've picked up a trip change due to potential leak.]
>Greet tom, ask him if he has seen red, ask him how his eye/stomach are feeling.
Tom says his stomach is feeling much better, but his eye is in severe pain.
He doesn't know who "Red" is... but he does say that if you mean that person who keeps smiling, yes, he saw him.
Red let Tom out of the room he was trapped in, just a few minutes ago. Tom came out to look for Ruby.
Tom is glad to see Ruby. He says he thought she might be dead.
Tom shakes Ruby gently by the shoulder.
He asks if she is okay -- she just sort of blanked on him for a moment there.
>...ask Tom to walk to the other side of the room, she thinks she sees something.
Tom tells Ruby there's no way he's walking across the room, as he doesn't want to fall into the gap.
Tom tells Ruby she must not have noticed it. He says it's
understandable, since she obviously hasn't been here for a while.
[Again, try to keep discussion, comments on suggestions, and repeats to
a minimum. The IRC channel can be used for running discussion. Doing
good so far!]
>Ask Tom what has happened in the time she has been gone.
Tom explains he's not sick anymore. He took an antidote three days ago.
He hasn't seen much, since he's been locked in a room, but he says that
he's been hearing loud creaking and cracking noises echoing from other
rooms.
>>3282343
There's a utilitarian metal hamper here. Something is inside. Ruby decides to get it. One moment.
There's a pit in the center of the room, spattered with dried blood.
Sitting in the center is a scrap of paper. Ruby will pick that up in
just a second, too.
The hatch in the southeast corner has a ladder, and looking down, it
appears to lead into the cell room below. Something about that fact
seems odd.
The corner has some sort of strange, smooth organic growth latched onto two walls and the floor.
It looks almost like skin.
Ruby picks up a SCRAP OF PAPER from the shallow pit.
Ruby finds a FOOTY SOCK PAJAMA FOOT in the hamper, evidently torn from
a full set of pajama bottoms and tied off at about the ankle. It's
slightly heavy.
>Untie the footie pajama, dump out possible contents with care.
Inside the FOOTY SOCK PAJAMA FOOT, there is a BLACK AND WHITE key.
Ruby throws away the FOOTY SOCK PAJAMA FOOT. Her genre instinct tells her she won't need it.
>Examine the growth more closely, too. Is it full or hollow? Fleshi or what?
It's smooth and fleshy. It's like skin.
>Crawl down the southeastern hatch, if it looks like we can do it without falling.
The second hatch now has a ladder leading down. That wasn't there before.
>>3282428
>>3282429
>>3282432
[Okay, we're really getting a bit too many responses again]
Ruby tries to pull the lever, but something's locking it from moving.
It looks like part of the mechanism is missing, like a thin metal rod.
About the size of a toothpick.
Ruby ties a small bit of string to the lever, then climbs back up to the room where she first awoke. Tom is still here, looking the door over in confusion.
Tom explains that he lost his eye while he was being dragged off to the
room he spent the last few days in. The thing that brought him there
did it.
Ruby must just not have noticed, between her flashes and distractions.
>Weaver I thought there was supposed to be less mindfucking for awhile
I said more puzzles.
>Ask Tom to describe the "thing" that brought him there, if he remembers.
Unfortunately, Tom says he didn't get a good look at whatever dragged him away. He was already sick.
He says most of the pain of his eye has gone away by now.
Poor Tom's lost his eye. Ruby hugs him for comfort.
Tom looks like he feels better.
Ruby tells Tom what's happened. Tom explains he's been weak and
despondent lately, and unfortunately can't help her with many details,
except that the western door in the room with the big console (the one
that the fishtank-door leads to) is the way into the room he was
trapped in.
They both agree that the only thing to do now is go forward.
>Explore what was once the z hatch
Tom and Ruby both go back down the access hatch to check the z-hatch.
Also, there is a hook on the ground here -- but it is not sharp, and it
is riveted firmly to the ground. It's essentially just a heavy-duty
eyehook.
>>3282575
>Examine the black panel thingy. Then go through the hatch if the panel isn't intresting.
It's some sort of movable wall panel, but it won't budge. It must be remotely-controlled.
Ruby and Tom both head through the Z-Hatch.
Ruby and Tom emerge in the back room.
In the small closet to the east, on a shelf, there is a large metal
safe. Instead of a combination lock, it has a spherical indentation
about as big as Ruby's fist, like a socket.
The room is also quite clean.
>See what is around the safe/shelves. Examine the bulb. Examine the lock more closely.
The shelves are bare. The lightbulb is on, looking unremarkable and
harsh. The lock is simply a spherical indentation -- there's nothing
more significant about the socket to speak of. That's all there is to
it.
>..Use key on safe?
Ruby uses the BLACK AND WHITE KEY on the WALL CABINET.
Inside the wall cabinet, Ruby finds another PAPER SCRAP.
She also recovers an old-fashioned, black leather MEDICINE BAG.
>Go east. Bring Tom.
Ruby heads WEST (remember, the view was reversed on entering the back
room) and -- now that the hatch is much larger -- she is able to take
Tom with her into the side room behind the couch.
>ask tom to put his hand in the water tank, press the button on it.
Considering it's a GIANT BLENDER, Ruby decides not to ask Tom to put his hand inside.
The window between the rooms is now sealed with a heavy plastic, perhaps to avoid breaking.
The electrical panel has been covered up by a protective plate and marked with the symbol for electricity.
There is an electrical outlet visible here.
>Uhh... Is that a hatch under the window? A little hatch maybe? Can it be opened?
The mail-slot style drawer between the rooms, which Ruby has used before, is now empty. It's also clean.
>Check floor for scuff marks, footprints, etc.
Ruby heard you the first time, but there's nothing it yielded worth noting.
So, no. Nothing.
>Examine the 3 thingy.
The symbol looks familiar. Ruby remembers seeing that one, too.
>If it gives nothing of importance head back to dummy room with Tom
Ruby and Tom head back to the now-bisected room, and then the Dummy room.
As soon as Ruby re-enters the bisected room, the Z-Hatch inexplicably slams shut. Tom is sealed on the opposite side of the wall from Ruby.
>Again? This is getting kinda old. Go to console upstairs and enter open zhatch 211
Ruby returns upstairs...
The person behind the door tosses a small, thin metal rod onto the floor.
The door closes suddenly.
Ruby recovers the THIN METAL ROD.
>Check on Tom.
Ruby can't check on Tom! He's sealed behind the Z-Hatch... and the terminal isn't working! It won't even light up!
>whelp, go back to the lever/handle thing, put the rod back in place and give the fucker a tug
Ruby climbs down...
...and replaces the metal rod into the lever.
Ruby pulls the lever up...
...only to find it has far more slack than she realized!
Something in the room moves in response to the pulling of the lever, but Ruby can't really see it from here.
Ruby releases the lever, and it snaps back up (down?) into place. Something in the room moves, again.
>Pull it tight and tie it to one of the rungs of the ladder with the string!
The thick cord easily snaps the flimsy string.
Ruby attempts to press the second button from the top...
but it's been mashed in and broken! It looks like someone struck it
hard with something. Or else they don't know their finger strength.
>bring
lever up the ladder with you. If there is still slack head back down to
side of room with the eye hook and attach lever to eye hook
Ruby heads upstairs...
There sure is a lot of slack here.
>>3282869
New thread
Ruby retrieves the CROWBAR.
[previous thread here: >>3282166 ]
>Pry open z hatch to try and save TOm.
The thick metal shutters on the Z-Hatch are WAY too strong for Ruby to pry open!
>Smash open the little metal lock with the crowbar.
The lock is surprisingly resilient, but Ruby knew this already. Maybe it's not so surprising.
>Use crowbar on the boarded up hole. Delicious plank pulling action.
Ruby RAPIDLY returns to the boarded-up hole, but she's not strong
enough to pry the boards free! Her GIRLISH FIGURE is just not up to the
task. She very rapidly returns to the other side -- how considerate of
her!
>Go to room to the left
Ruby heads west!
>try to remove rope from dummy.
Ruby tried before. She just can't manage it.
>Inspect new plaque under the TRAUMA part of the wall.
There is some sort of large black-and-white painting on the wall.
Beneath it, there is a plaque in a language Ruby cannot understand.
[Yikes, slow down with all the commands! You're flooding it!]
>Check the thing under the mail slot.
It appears to be a BUTTON DIAGRAM, similar to the one that was upstairs in the control room.
It seems to have a different layout... perhaps it coincides with the one in the other room somehow?
>Use crowbar on jammed filing cabinet.
Luckily, the cabinet is not jammed very hard, and the crowbar makes short work of it!
Inside, Ruby finds a TINY KEY!
>>3282987
The MEDICINE BAG doesn't have anything that would help Tom inside anyway...
Ruby unlocks it with the TINY KEY and recovers a PAPER SCRAP and a VERY SHARP SCALPEL.
>try checking the deposit box again
The deposit box is still empty.
>Check the 'clock' on the wall
Nothing has changed.
The eyeball, though strangely oversized, is not nearly as big as Ruby's fist. It won't fit in the spherical safe-lock.
Uncomfortably, Ruby picks up the eye and stores it away.
>Examine the panel on the wall next to the closed doorway.
It's a 4-digit password panel. Above it is a diagram of a happy fish.
It appears to be powered down at the moment.
Attached to it is an EXTENDABLE POWER CORD.
>Get pulling and let's see how far this sucker goes
Ruby pulls the cord to the furthest location she can walk to.
Looks like there's plenty of slack.
>Try to pass the cable through the MAIL SLOT
That would never work! The mail slot is specifically designed to only open to one side of the wall at a time!
>Send the eye to Tom and try to ask if its his for no real reason.
That's terrible! Even if the eye was his, it's past the point where it
could be reattached even if there WERE proper medical facilities
available.
Ruby is not so cruel as to do that to Tom for no reason.
>SMASH WINDOW WITH CROWBAR
The thick window is made of some sort of very resilient plexiglass. It refuses to give.
>ASK TOM IF HE HAS ANYTHING IN HIS POCKETS
Sadly, this time Tom is carrying nothing. No tap, no canopener, no condoms.
>Send Tom the crowbar and see if he and his MANLY PHYSIQUE can open the grate to the Z-hatch.
Ruby sends the CROWBAR to Tom through the drop slot.
Tom receives the CROWBAR!
With this weapon of potential destruction, Tom feels his MANLINESS
surging back! His MANLY PHYSIQUE is at its peak! He poses triumphantly
to celebrate.
Tom feels like he could do some serious bashing here, at least, to most
things that aren't SPECIFICALLY DESIGNED TO STAND UP TO BASHING.
>We haven't even looked at the eye in the Z-room. Tell Tom to inspect it closely.
It's just a painting. Tom doesn't see anything particularly destroyable about it.
>Pry off the lightning-bolt panel.
Tom would rather not be electrocuted by prying off the panel on the HIGH VOLTAGE panel in the other room!
>Destroy the bank-teller shelf.
It's the only thing that allows Tom and Ruby to pass items! They may need it!
>Z-hatch appears open.
What are you talking about? It's obviously closed. Stop getting Tom's hopes up.
>something needs to be smashed dammit! take out them shelves in the closet mind the light
Fuck yeah!
Tom goes to work smashing up the shelves for no good reason, and carefully avoids breaking the lightbulb.
Then he decides what the heck and smashes the lightbulb anyway. It's very satisfying.
>Smash sofa.
Tom's anti-inanimate-object bloodlust has subsided.
Besides, the couch is so utilitarian nothing about smashing it would probably be any fun.
>Pry open Z-HATCH?
The Z-HATCH is so strong it severed that monster in half earlier. Tom's
efforts would be wasted against its thick steel shutters.
>Pry shit off the walls, starting with that painting
You guys are really reaching!
The painting won't come off. It's inset INTO the wall.
>>3283249
NO
AND YOU DON'T NEED TO THIRD AN IDEA, YOU ARE ONLY FLOODING THE THREAD WITH POINTLESS COMMENTS
I'M SURE TOM HEARD YOU THE FIRST TIME
GOSH YOU GUYS
I MEAN GEEZE
>dig into the walls around the painting, we must have that frame!
This is stupid.
>check remains of busted stuff for stuff
Your comment was already passed up, which means it was not used for a reason!
>Smash it! See what happens.
THIS IS ALSO STUPID
>GO FOR THE AIR VENT.
HOW MANY TIMES DO I HAVE TO SAY NO
>>3283277
WHAT DID I SAY ABOUT WASTING POSTS TO POINTLESSLY SECOND THAT WAS ALREADY INTENTIONALLY PASSED OVER
IT'S NOT LIKE I DIDN'T SEE IT THE FIRST TIME
>First, have Ruby spin the dummy a bit.
I ALREADY SAID LIKE TEN TIMES THAT-
i give up
>Switch back to Ruby, go back to the set of buttons alongside the ladder near the lever.
RUBY DECIDES TO GET OFF HER FLUFFY WHITE BUTT AND GOES TO THE BUTTONS AGAIN
Which button should Ruby press?
Think carefully -- pressing random buttons may not be wise.
Ruby is pretty sure she remembers seeing a DIAGRAM earlier.
>Press button 4
Ruby taps button 4. There's a loud rumbling sound from somewhere in another room, but otherwise, no visible change.
Ruby decides to return to check on Tom.
He's okay, but there's a weird clanking sound nearby, like something moving around in metal.
>>3283419
new thread
Ruby tells Tom she's pressed some buttons.
Tom says a minute or two ago, something started making noises from the
pipe overhead. Every 30 seconds or so, a clanking, clattering sound
echoes in the pipes, like something's passing through there.
>try breaking open the pipe and seeing what it is.
The pipes here are all shielded with thick metal plates.
Tom wisely moves to the back room, where the pipe is exposed.
For better or for worse, the pipe is smashed wide open.
Just in time... the rumbling sound is coming this way again.
A perfect glass sphere comes tumbling down the shaft and lands softly, unharmed, on the soft yet utilitarian couch.
>>3283483
>>3283484
>>3283486
Tom doesn't know quite what you're trying to say. Do you want him to UNLOCK THE SAFE WITH THE GLASS SPHERE?
Well gee, why didn't you just come out and say that?
Tom unlocks the safe using the GLASS SPHERE and the SAFE LOCK SOCKET.
>Go back into the tech room, put the disc into the mail slot and send it to Ruby.
Tom passes the strange disc to Ruby, who looks a bit startled to see it.
Ruby sets the wooden disc onto the peg in the clock-like device.
It fits perfectly.
To which symbol should Ruby point the disc?
Just as Ruby had hoped, the symbol must have opened the Z-Hatch!
TOM enters the room, looking pleased to see Ruby.
He carries the EXTENDABLE POWER CORD Ruby forgot in the other room.
...Ruby returns to the clock.
She turns the dial away from the top symbol, and she can hear the Z-Hatch slam down again.
Ruby turns the dial to the bottom symbol. A faint sound of sliding metal can be heard through the plexiglass.
>>It was at this point that Ruby realised that Tom is the one, and she threw herself at him, kissing passionately
>666
Nice try, SATAN.
>Turn dial to the top. Go to the other side, leave Tom behind. Ask Tom to turn the dial to the bottom again.
Ruby uses the dial to open the Z-Hatch and heads towards the room on the other side of the glass.
>>3283812
>Knock on the glass, press your hand against the glass, show that you are not well.
no
tom
can't know
Ruby gets Tom's attention, then gets him to switch the dial to the bottom long enough for her to open the small slot in the wall and retrieve the fourth PAPER SCRAP. She signals Tom, and he switches it back again, opening the Z-Hatch.
Ruby returns to the Dummy room.
Tom begins to apologize for his earlier rash action. Ruby quickly dismisses it.
It's fine.
Don't worry about it.
[artistic error in the previous panel, Tom didn't magically regrow his eye, I'm just tired and hurrying]
Ruby re-opens the Z-Hatch. Tom returns through it to the other side and
plugs in the EXTENDABLE POWER CORD from the digital lock upstairs.
Tom and Ruby make a boring excursion back downstairs, through the
Z-Hatch, unplug the cord, pull it back to the proper side, change the
dial to the symbol in the water, then climb back upstairs.
But it's very boring so let's just skip all that and get to the good
part. It's what Ruby would want. She doesn't mess around.
Tom and Ruby prepare themselves...
but there's no one on the other side.
The monitor system appears to have been destroyed.
The panel on the wall transforms before Ruby's eyes, folding open and revealing a small ladder of broad pegs, leading up to a newly-opened hatch in the ceiling.
New thread:
>>3284047
>Analyze object under the tent thing, then the bloody hole in the wall.
There's a CEREAL BOX under Red's tent.
On the wall, among endless scrawls of illegible, fevered writings,
there's some sort of crude, arcane circular diagram, and in the center,
a relatively-fresh bloodstain, probably from some time in the last few
days.
Looks like someone hit their head here. Very hard.
>open CEREAL BOX
There is a very sugary cereal inside, but there's very little left.
Something rattles inside the box, which promises a PRIZE INSIDE.
Tom explains he was trapped behind this door.
Red let him out, so Red must be in there now.
The door is locked, but Red is on the other side.
He might let them in, Tom suggests.
After all, he let Tom out.
Tom knocks.
RED'S voice comes from the other side, raspy and strangely excited.
"HOLD ON NOW, FRIENDS.
RED CAN'T LET JUST ANYONE THROUGH THIS DOOR.
YOU HAVE TO PROVE YOU'RE FAMILY.
PART OF
RED'S
SPECIAL FAMILY."
"IF YOU WANT TO PROVE YOU'RE PART OF RED'S VERY
SPECIAL
FAMILY
YOU'LL HAVE TO SOLVE THIS RIDDLE FOR ME:
'I WATCH, I TEAR
I DEVOUR, AND BLEED
ALL THESE FALL,
AS LIQUID, TO FEED.'
NOW, WHY DON'T YOU GO BRING GOOD OLD RED THE ANSWER?
AND PROVE YOU'RE PART OF RED'S SPECIAL FAMILY."
>Well, nothing to do now but open up the DO NOT OPEN box.
Tom decides it's time to get down to business. Warning labels are for chumps.
Stand aside, ladies. It's time for MANLY PHYSIQUE to prove its worth, and damn the consequences!
There is a dessicated corpse inside the box. Its skin has become
paper-thin and yellowed, half-transparent, clinging to its thin
skeleton.
It looks...
strangely familiar.
Tom retrieves the BOWL OF BLOOD.
>There is no corpse, or Tom would have reacted. Ask him what's in the box.
Tom says a bowl of severed fingers is certainly disgusting, but no worse than some other things they've both seen.
>take the BLOOD, EYE, TEETH and FINGERS, stick them in the BLENDER and get the GODAWFUL SMOOTHIE.
Tom and Ruby head to the maintenance area and after a gruesome blending, they whip up the GODAWFUL SMOOTHIE.
~To be continued~
Thanks again for your patience, everyone.
I'll see you all again for the next installment.
>Question. Is the blood actually black, or did you just not colour?
Black intentionally, more for stylistic purposes.
>Tom calls upon his latent powers of crowbar-fu, and bashes Red's head in.
He's got two long, sharp wooden poles going through his head.
I don't think he needs the help.
[Sorry about that, folks. Let's try this again. Maybe if I post faster there will be fewer comments in between.
Again, I'd like to ask everyone to keep their posts to a minimum,
self-moderate as possible, avoid repeats, and don't spam for other
people to trim their posts (since that only adds MORE posts), and that
sort of thing. Please, just do your best, it's all I can ask.]
Ruby and Tom enter the room Tom was trapped in earlier.
The walls are covered with graffiti. There are numerous items here,
including a SHOVEL HEAD, EMPTY RED SPRAYCAN, Red's CANE, and the
remnants of another implement broken to create one of the two stakes.
There is a METAL BOX here.
The pneumatic tube here is empty.
There are doors to the north and to the south.
RED is here.
Red face is grotesquely deformed, with an impossibly huge grin.
Red is impaled through the back of his neck and through the right side
of his skull by large stakes. Red is covered in blood and not moving.
Red's dead, baby.
Ruby doesn't particularly want to disturb Red's body, let alone pull
out thick wooden stakes jammed through his gray matter.
TOM examines the METAL BOX Red left. It appears unlocked, so he opens it.
>Look at screen/window
The screen is just static.
Ruby examines the items. There is a METAL TOOL HEAD that looks like it
broke off one of the two stakes, but it does not appear useful in its
current broken state.
Ruby takes the CANE and SHOVEL HEAD, but leaves the EMPTY SPRAYCAN and the METAL TOOL HEAD, as both appear unhelpful in their current state.
The door to the north opens.
A very large figure appears in the doorway.
Ruby gets the very distinct impression that this individual is not friendly.
Suddenly, a flash of memory returns to Ruby.
The figure does not seem friendly.
She remembers the figure...
The figure is the one who put her in the locker.
>>3326432
>Call TOM, RUN out of ROOM at HIGH SPEED.
Ruby doesn't see the BOMB.
Tom reacts quickly and runs from the room. He grabs Ruby and quickly carries her along.
[cutscene! don't submit any actions for the time being.]
Tom leaps from the room just as a huge, poorly-rendered explosion erupts from behind them.
[cutscene over]
Ruby and Tom appear unharmed. The building around them still shudders
from the explosion, but it appears the imminent danger is gone.
The room to the north appears to have been filled with debris. It is now inaccessible.
>Let's consider the strength of the bomb. Has this perhaps altered our other surroundings?
The explosions seems quite localized -- the door to the north is
inaccessible, and most likely, the room the explosion took place in is
all but obliterated, but it seems most of the other rooms are
unaffected. The area as a whole does not seem to have had a
particularly strong reaction.
>>3326605
>thank the guy, too! SAY something!
Ruby thanks Tom for saving her life again.
Tom blushes slightly. He says it's what anyone would have done in that situation.
>>3326639
>Would have been nice to have the coin back, since we've lost our spare one. I wonder why Red needed it, anyway...
It would appear Red used the TWO COINS as some kind of makeshift contacts for his homemade bomb.
>The area as a whole does not seem to have had a particularly strong reaction.
Scratch that.
The lights in the room suddenly go out.
>Look at the tiny light outline.
There seems to be a doorway hidden in the wall. A light comes through a
crack from the other side. Perhaps the door was jarred loose in the
explosion.
>Weapons out, and listen.
The air is deathly silent after the near-deafening explosion.
Ruby and Tom draw their SCALPEL and CROWBAR, respectively.
>We
should ask Tom if he recognized the Birdman. See if he has any
experience with him. And see if Ruby can remember anything more herself.
Ruby is drawing a blank, beyond the image of being put into the metal cell by the figure.
Tom says he recognizes them. It is the same figure that dragged him
away to that room when he was suffering from arsenic poisoning.
>>3326773
>it would be good to see how the othe rooms changed from the blast too
A preliminary examination of the room below suggests there has been no
extraneous damage, but the lights seem to be off in most of the rooms.
>>3326831
>>3326832
>>3326833
>>3326836
>>3326837
>>3326840
[okay, okay, I heard you the first time, you don't all need to say it]
Tom examines the glowing eyes on the dummy. He can't tell what's causing the light.
Ruby gets scared and backs away from the dummy.
>>3326882
>RUBY get a GRIP and stay the fuck away from that BOX.
Ruby can't resist... she looks in the box.
The box is empty.
>Try poking the red eyes with the scalpel.
Tom uses the sharp end of the crowbar instead, and jabs one of the eyes.
It makes a squishy sound.
>OPEN DOOR
Tom grabs his CROWBAR and sets to work opening the door. It's stuck
fast, but nothing a little MANLY PHYSIQUE can't handle...
Ruby and Tom check the room for obvious dangers, take a moment to let their eyes adjust, and then enter...
There is a door to the west. The door to the north seems to lead to the
room where Red's body was just found. It is inaccessible due to debris.
>>3327069
>>3327070
>>3327071
>>3327072
>>3327073
[C-C-C-C-C-COMBO
Okay, calm down, post a little slower, you know I'm getting to it.]
Tom and Ruby inspect the room.
There is a bottle of CHAMPAGNE on the table. Tom takes it.
There is a NOTE on the other table. Ruby will inspect that in just a moment.
On the north wall is the doorway to the room the bomb went off in. The
heavy door has been blown to pieces but seemed to protect this room
rather well from the blast. The doorway is marked "Holding" by a sign
above it.
There is a WATER COOLER here.
Beside the cooler, there is a set of METAL SHUTTERS, which are wrapped shut at the base with barbed wire.
>>3327114
>Drink the water.
Strangely, neither Tom nor Ruby is very thirsty.
>Examine the hole below the vents for treasure! Arr!
There appears to be something in the back of the hole, but it's wedged
in there good! Ruby can't get it out with her bare hands, she'd need
some kind of precise implement to grab it.
Ruby examines the NOTE. It appears to be some kind of official
document. Much of the text has been blotted out with a marker.
[cutscene!]
>get that object using either the CROWBAR or the CANE!
It won't work, the hole narrows at the end, and whatever's in there is
wedged. It would need to be pulled out, and neither the cane nor the
crowbar can GRAB.
Tom offers to open the bottle of CHAMPAGNE with Ruby.
>Tell him that he can open it after they escape.
Tom agrees. He was just trying to be upbeat.
The champagne will taste all the better when they're out of here.
Ruby inspects the objects on the wall. She finds, on the shelf, two WALKIE-TALKIES. Both Tom and Ruby take one.
YOU CAN NOW DIRECTLY CONTROL TOM.
FROM NOW ON, SPECIFY WHICH CHARACTER YOU ARE DIRECTING YOUR ACTION TO.
YOU CAN STILL HAVE ONE CHARACTER TELL THE OTHER TO DO SOMETHING, OR YOU
CAN SIMPLY COMMAND THAT CHARACTER DIRECTLY.
The metal shutters are bound tight with the coiled barbed wire. No
amount of force from the crowbar will rip them free, and they can't be
untied or unwound -- not with bare hands, at least.
The door to the north, leading to the bombed-out room, is completely
blocked with debris. Even Tom's manly physique wouldn't be able to
clear a path.
The stained wooden door to the west is locked. It appears to have a lock which is linked to the adjacent card reader.
New thread: >>3327479
>Smash it down, fuck the card key.
The card-key-locked wooden door is no match for Tom and his crowbar!
Take THAT, logical progression of puzzles!
The door turns to splinters.
>Check the bulletin board before going through.
There is no bulletin board here. Perhaps you are retarded.
>Look into room before going in!
A spiral staircase leads upwards.
>Have Ruby scold Tom for such harsh actions.
Actually, she's pretty impressed.
Ruby compliments Tom for his harsh actions.
Tom seems pleased.
>>3327526
There's light coming from upstairs, but after Ruby calls, there's no response.
Tom shivers warmly, as an after-effect of his RUSH OF MANLINESS.
>Check the other entrance to the bombed out room.
What other entrance?
>>3327545
>Draw better or go to hell.
Pay attention! Ruby and Tom just now picked up the WALKIE TALKIES from the shelf. You could have read that.
>Maybe set a new frequency for walkie talkies
A clever idea! Tom and Ruby set a new frequency together to avoid being listened in on.
>>3327588
>Wasn't there an entrance next to RED's hideout?
The room with Red's hideout and the monitors is blocked by a collapse
of debris! Both that room and the room with the bomb are inaccessible,
at least for now!
The consensus seems to be either to go upstairs or go to the boarded-up hole in the other room.
Who should go where? Remember, now that they have walkie-talkies they
can split up and work faster while staying in touch!
WHAT SHOULD THEY DO?
>>3327622
>>3327624
>TOM: Crowbar to the boards.
>RUBY: Take the stairs.
With their WALKIE TALKIES in hand, the two split up. While Tom goes off to pry up the boards, Ruby heads upstairs.
Because the staircase curved around, this new room is directly above the room Ruby and Tom were just in.
>Look at the FETUS THING.
There is a fancy glass display case here. Inside is a strange STATUE of
polished, smooth green stone. It resembles some kind of almost fetal
creature. It is very unsettling.
Inside the glass display case, there is also what appears to be a SEVERED FINGER.
>>3327691
>Tell Tom what you see, and have him report back to you once he opens the boarded up hole.
Ruby reports her findings to Tom, who acknowledges them with concern. He tells Ruby to be careful.
Ruby promises.
>Fuck, Weaver, you're railroading it.
At the time I made the decision, split up had two votes, stay together had one.
You're welcome to say fuck it and stop reading at any time if you're
not 100% satisfied, but I really am doing the best I can especially
under pressure and with such time limits.
>Describe what's at the far end of the room, please. A door? A dispenser of sorts?
Ruby examines the room:
There is a ladder leading up, with a sealed metal hatch at the top and on visible means of opening it.
There are two doors to the north, both with a symbol above them.
There is a FRAMED PICTURE on the wall, with some sort of illegible, archaic writing on it.
To the east, there is a heavily-reinforced metal door with an inset card reader.
There are two PLAQUES on the display case.
The top one is illegible due to blood and rust. The second appears to be a request and/or warning label.
A key card slot is set just underneath this second plaque.
>Open the door without the blood and the feeling of screamingly imminent doom.
The door on the right is unlocked. It opens into a small closet. On the
north wall is a large glass-front installment, like a vending machine,
filled with all manner of pills and medicinal vials.
There are two shelves here. On one shelf is a HIGH-TECH FIRST AID KIT.
On the shelf above it is a PRESSURIZED OXYGEN TANK with an oxygen mask
attached.
Ruby takes both items and adds them to her growing inventory.
The first aid kit has a FINGERPRINT LOCK on it! How high-tech!
>Experiment time!
Tom begins breaking off the planks. He tosses one into the pit.
It doesn't come back.
The glass on the vending-machine device is too sturdy to be broken like
that! Apparently whoever designed it expected that to happen.
>>3327876
>Is that a hole in the wall I spy?
There IS a small hole in the wall of the closet.
>Attempt to bump the vending machine.
Have you really never used a vending machine before? That won't work!
>Poke cane into hole.
Great.
It's stuck.
>Radio Ruby about this development posthaste.
Tom radios Ruby.
Ruby hears his transmission, but there's some sort of strange echo.
...perhaps he's nearby.
>examine fucking everything.
There is a MEDICAL DIAGRAM on the wall above a stained MEDICAL
EXAMINATION TABLE. On a small surface next to it is an ANATOMICAL EYE
MODEL.
Some sort of diagram is on the west wall. To the south, there is a locked door.
There are some papers on the EXAM TABLE.
There is also a SET OF MEDICAL TOOLS lying on the table.
>TOM: Check the object in the upper left corner of the room.
It appears to be a camera.
>RUBY: Check third eye...see if it feels like it is still there.
It hurts.
PLEASE stop posting "SECOND!"-style posts. I saw it the first time.
This takes longer than you might think and I'm already rushing.
Ruby and Tom, realizing they're somehow on opposite sides of the same wall, work together to free the cane.
Tom inspects the ANATOMICAL EYE MODEL, it's just a plastic standee
model of an eyeball, like the kind they have in medical schools.
HOWEVER! When Tom picks it up, he finds a single COIN underneath the base, which he then pockets.
The DIAGRAM in the back is that of an eye with some sort of strange script annotating it. It seems very archaic.
Tom picks up the PAPERS on the exam table...
[CUTSCENE moment, give me a minute to draw the papers and such]
>Give coin to ruby. Use coin on vending machine. Get the damn key already.
This is too much to take in right now. Tom hastily pockets the letter and the photo.
There will be time to sort this out later.
Tom shakily passes the coin to Ruby through the wall, thankful she can't see him like this.
Ruby uses the vending machine and the coin to retrieve the GOLD KEY someone stashed there.
Ruby noticed the door from the room outside to the medical room Tom's in now was locked -- perhaps this is that key.
new thread:
>>3328222
>Leave Closet
>Unlock Medical Room
Ruby can't open the door from here, even if this IS the correct key.
The doorknob and lock on this side are stuffed and tightly wrapped with what appears to be...
hair.
>Ruby, re-enter closet, give key to TOM to unlock. Tom is manly enough to beat hair.
Ruby slips the key through the hole in the wall.
It promptly falls down the shaft.
>TOM. YOU MUST RETRIEVE THE KEY.
Tom goes down the shaft to fetch the key.
The footsteps are still coming from just outside the closet.
Ruby demands to know who the figure is. Her voice is shaking, but she tries to sound confident.
She recognizes that face.
She's seen it twice before.
She just didn't realize it was the same one, until now.
>VERY. CAREFULLY. TRY TO TALK TO HIM. ASK HIM WHAT HIS NAME IS.
"S--STITCHES"
Stitches recoils slightly. His sewn-up headwound head begins to bleed.
He staggers uneasily backwards, glancing at Ruby, confused.
"H-h-h-how do I kn-kn-know you?!" he shrieks in a hoarse, rattling pitch.
>>3328498
>Ruby: "That's your name! It says so in the papers!"
Ruby's papers don't mention Stitches at all. She's never heard the name
"Stitches" before this creature shrieked it at her.
>Click
the "broadcast"-button on the walkie behind your back twice quickly.
It'll give two sharp static cracks on Tom's. And hope he gets the idea.
Tom receives two bursts of static as he picks up the key.
...something very strange is happening in this room.
Stitches pauses momentarily. His expression changes and his eyes widen as he stares at his own hand.
>Ruby should tell her name.
Ruby tells Stitches her name.
Stitches freezes. Again, he stutters.
"H-HOW DO I KNOW Y--Y-Y-YOU?"
He appears to prepare an attack, then suddenly turns and flees from the closet, wailing a rattling moan.
"STAY AWAY FROM ME," he shrieks. "I--I-I'LL ONLY HURT YOU!"
With that, Stitches is gone.
>go after Stitches
Ruby nearly had a heart attack. She's not sure she could go after
Stitches right now even if she wanted to. And she's not sure she wants
to.
Tom unlocks the door.
>Clean up that blood.
Unfortunately, it's soaked into the old print, rather than simply hanging around on the outside of it.
Tom unlocks the door. Tom and Ruby meet up again in the hall.
Tom makes sure Ruby is okay. He reassures her things will be all right.
Ruby and Tom speak briefly. Tom explains the growing rift in the lower level. Ruby tells Tom about Stitches.
Tom reacts strangely to the name.
When pressed, he explains he read it in a medical document.
"Stitches" was officially recorded as dead.
>Both go inside the door that they are next to.
The reinforced door is locked with a magnetic keycard strip.
...something is beeping inside the FIRST AID KIT.
The closer Ruby gets to the keycard slot, the louder it gets.
>Now that you're at it TALK without BS, already!
This is it. After that encounter with Stitches, Ruby knows she and Tom
have to be 100% on the level. She can't keep it a secret anymore.
She and Tom sit down by the door and she tells him everything.
The documents about her own involvement in the study, labeling her
"deceased", the visions of her own corpse, the injury she sustained
from the abomination in the maintenance room, her encounters with Red...
Even her third eye.
She spills it all.
She tells him everything.
New thread:
>>3328813
As unsettling as it is to realize each other's bizarre mutations, Ruby
and Tom find a strange comfort in knowing they're both in this together
now. If nothing else, they no longer have to fear each other, or hide
secrets.
>Ruby, open the beeping medical kit with the severed finger.
The FIRST AID KIT beeps louder whenever Ruby gets closer to the keycard-slot for the fitted on the big reinforced door.
But the FIRST AID KIT is locked with a fingerprint scanner!
[Guys, slow it down a little. If you're just going to post
FFFFFFFFFFFFFFUUUUUUCK or whatever, you can do it on the IRC room.
Please try to keep posts relevant, we're at a ratio of one picture : 25
replies here. PLEASE trim it down, it's getting out of hand again.]
>Have Tom and Ruby try their own fingers (all of them) on the kit scanner.
None of their 28 combined fingers and thumbs work.
>>3328884
>Have we examined the ladder going up? If not, do so now. Does the hatch open?
It is capped with a sealed metal hatch and no visible means of opening.
It is covered in bolts (not buttons).
>>3328885
>But in the meantime, is that plaque part of the wall, or can it be looked behind?
It's a framed painting mounted on the wall.
>>3328942
>This. This plan is perfect. Do it.
I said stop doing these stupid "SECOND!" posts.
I saw it the first time. You don't need to quote it.
Thread is getting incredibly cluttered.
>>3328944
I FUCKING HEARD YOU. STOP SAYING IT.
>Use MEDICAL TOOLS on HOLE
Tom uses some forceps to reach deep into the hole in the wall, and retrieves yet another ACCESS CARD!
>Can Ruby use her dormant MacGyver powers to combine the spade and the cane into a more deadly weapon?
Ruby wedges the cane into the shovel head to create a BLUDGEONY CANESHOVEL!
>There
appears to be something sticking partway out from behind mister Water
Cooler. Tom is about eye-level to it so he should look, as Ruby's busy
starting at his rear.
Tom sees something behind the water cooler.
So which will it be?
Do they go together to the handscanner downstairs with Red's hand? Or do they go together to the display case upstairs?
Or do they split up and do both at the same time?
Consensus is on the handscanner. [feel free to delete some of the
MASSIVE INFLUX OF VOTES to shore the thread size down a bit].
Ruby and Tom descend to the lower levels, to find that power and lighting have returned.
Tom gives Ruby RED'S HAND, and she presses it to the scanner.
It beeps lightly, and a small light turns green.
[CUTSCENE!]
~End of part 5~
More to come.
Thanks as always for sticking with me.
Hope you enjoyed it.
See you next time, my dear Patients.
Just one thing I wanted to add.
I don't think I'm spoiling anything by saying the keycard from the hole
in the wall does indeed work on the display case, as you all expected.
For the record, however:
Smashing open the case would have sprung a lethal security system.
Yes, it would have killed Tom.
Luckily a few smarter posters got the tool idea in first, but if they hadn't, I was ready to have him die.
The large figure stands in the doorway, blocking Tom and Ruby's exit.
[Archives and past installments are here: http://suptg.thisisnotatrueending.com/archive.html?tags=Ruby
IRC discussion at irc.rizon.net , /join #rubyquest . Reactions, chatter, and theories can go here.
To keep the thread free of clutter, please try to self-moderate. As
always, try not to fill the thread with unnecessary or meaningless "me
too" posts, seconds, or simply reactions. If you suggest something that
others have already suggested multiple times, consider deleting your
posts. However, mass-deletion of posts is not necessary and posting
repeatedly for others to do this is unproductive. Please, just try to
keep clutter down. The more comments there are, the slower the threads
will go, and the less action there will be. Sorry these intros have
gotten so long.
Above all else, I hope you enjoy the thread.]
[whoa that's a lot of posts]
>>3379272
>Attempt to talk with Ace, ask what he wants
The figure enters the room, squeezing through the doorway. Ruby
attempts to greet the figure, asking about its intentions, its identity.
The figure does not speak.
[Seriously, trim down the posts, people. This is way, way too many. Have some patience.]
>TOM: Shove dummy on wheels into Ace
The dummy is bolted down on a pivot.
>>3379322
>Give ace Red's hand.
Ruby offers the dismembered hand. The figure doesn't seem to want it.
The figure approaches and reaches for Ruby.
[Jesus Christ please cut down on posts, this is ridiculous.]
>TOM: Pull Ruby back. Enter Defensive Stance.
>Attempt to dodge it, brandish scalpel.
Ruby and Tom are not going without a fight.
>Evade as much as possible, go for the legs and get the hell out ASAP.
The figure lunges at Ruby, who ducks out of the way of its massive arms.
Tom dodges around.
[Last time I'm going to say this: STOP POSTING SO DAMN MUCH. This
thread is rapidly flooding out of control and I can barely keep up as
it is. We've got about 10 posts just saying RUN, for example.]
>>3379484
>>3379477
>Try to crowbar his knees!
Ruby bolts from the room while Tom drives the sharp end of the crowbar into the figure's leg.
>It's not like the thing's going to come through in the very first second.
There is a horrible sound of wrenching metal.
Large white hands are tearing the Z-Hatch open.
TOM and RUBY ascend the narrow pipe, desperately clinging to the rusty walls.
[Take a pause break here and stop suggesting actions for a few minutes,
I have to draw up a new area -- I wasn't expecting people to go this
route and it'll take me a couple to finish the new place]
[thanks for the patience]
TOM and RUBY emerge from the pipe after a long and winding climb. They feel very turned around.
They emerge in a new place they have never seen before.
>Ask the face to identify itself.
Ruby asks the face who it is.
The screen goes to static.
Ruby and Tom move on to explore the room.
This room is full of broken science equipment, including shattered
beakers and tubes, a broken table in the southeast corner, and lots of
spilled liquid. The room spells of chemical vapors.
Tom can see something vaguely through the steel vent, but it's too sturdy to bash down by brute force.
There are scraps and tatters of cloth at Tom's feet. They look like the remnants of a labcoat.
By a very LARGE CABINET (which is locked with a chain and padlock),
Ruby finds a SEVERED FOOT on the ground, with minimal blood.
The door has no visible lock, but is wired to the MONITOR.
Ruby pockets the HEAVY GLOVES she finds on the floor.
Also of obvious note in this room is the ACCESS HATCH leading down, which is secured in place with some sort of STAFF.
>Take STAFF
Ruby takes the ODD STAFF. It's made of some kind of green-stained wood.
>What's that on top of the cabinet?
Tom climbs up and takes the EMPTY SYRINGE.
>>3380077
>Attempt to pick cabinet lock with scalpel.
Don't be silly! Neither Tom nor Ruby is CRAFTY enough to know how to pick locks!
Tom removes the MEDICAL POSTER on the wall and discovers a small recess
with a SHEAF OF PAPERS inside. He takes the papers and prepares to read
them [automatic action upcoming].
Ruby examines the vent. There are tiny warnings that indicate it is
used to channel gaseous chemicals and that gas masks should be used
when operating the chemical pump, which is nowhere to be found.
Ruby grabs a piece of TATTERED CLOTH.
>Go down hatch, use ACCESS CARD on CASE
Tom and Ruby uneasily put away the notes, unsure quite what to make of them, especially the last two entries.
They head down the hatch into the hallway below.
Tom prepares to use the ACCESS CARD he got from the hole in the wall below.
As Tom feeds the access card into the slot, the glass cover on the display stand descends, revealing the STATUETTE and the SEVERED FINGER.
Ruby gives Tom the FIRST AID KIT, which Tom unlocks with the SEVERED FINGER.
He empties it for its contents, which turn out to be:
A pair of WIRE CUTTERS
A ROLL OF GAUZE
And a STRANGE DISC of green-dyed wood. It looks like it was broken off of something.
>>3380419
Ruby fits the two pieces of greenish wood together into an ODD STAFF.
>Tom- Swipe the card on the case again to close it and shut away the fetus statue!
Tom re-seals the display case.
>cut the BARBED WIRE downstairs with the WIRE CUTTERS
Tom and Ruby go back downstairs, wary of any potential aggressors.
Tom uses the WIRE CUTTERS on the BARBED WIRE which is tangled so tightly around the SHUTTERS.
Behind the metal shutters is some kind of cabinet shelf for cafeteria food.
What's inside is not food.
>Use wire cutters to take the card from her maw.
Tom carefully removes the card from the jaws of the severed head.
Tom pockets the HIGH-CLEARANCE ACCESS CARD.
>>3380759
Ruby and Tom run upstairs. The large figure follows in hot pursuit.
Tom runs to use the HIGH CLEARANCE ACCESS CARD on the door.
Ruby and Tom take this opportunity to mentally review their respective inventories.
>The first aid kit! We emptied it! Toss it at the cast as we leave!
Ruby hurls the empty case as Tom finally gets the door open and rushes through.
Ruby rushes through the door after Tom as a lethal trap springs from the mechanical guts of the display case.
[slow down a little, folks, you're going a mile a minute]
Ruby and Tom quickly shut the door behind them and observe the new room.
Tom steps over a CHASM in the floor to approach the CLIPBOARD hanging on the wall.
Ruby inspects the JAR. Inside, some sort of very strange, fleshy growth
is suspended in some kind of solution. It is covered in what looks like
veins and knotted muscle.
>Look down what lies below
...it would appear to be the room Ruby started in, when she first climbed out of her locker.
There are only two pages.
Tom gets the feeling there was some inter-departmental feuding going on here.
Tom tries Locker #5, but the lock, while busted, is jammed. It'll take a bit of force to rip open.
Ruby, meanwhile, examines the clipboard after Tom.
>>3381141
>FIRST CHECK THE GODDAMNED WIRING.
Tom and Ruby consult each other on the wiring, but given the
construction of the massive piece of machinery, they assume the wires
and tubes are for normal operation. It does not APPEAR booby-trapped,
as far as they can tell.
>Someone send for the Bludgeony Caneshovel!
Ruby lends Tom her BLUDGEONY CANESHOVEL.
Tom promises to give it right back.
Tom springs the door open with a loud metallic rattle.
Locker #5 is empty.
However, something is scrawled onto the door.
In Tom's handwriting.
Tom closes the locker quickly.
Ruby asks if Tom found anything useful inside.
She also wants to try opening locker #6 with the cane device.
Ruby opens Cell #6 by setting the ODD STAFF into the carved recess on the front of it.
Inside there is a large electrical switch labeled "2".
>flip switch
Ruby flips the switch, but nothing seems to happen.
Meanwhile, Tom examines the BUTTON on the wall.
SHOULD TOM PUSH THE SHINY BUTTON?
I WONDER WHAT THE PLAYERS WILL HAVE TO SAY
Tom waits for Ruby to step away from the cells before pressing the BUTTON.
A panel opens up in the wall, revealing a PNEUMATIC TUBE.
A SEVERED HAND falls out of the pneumatic tube.
>Use HAND, watch CUTSCENE
TOM scans the SEVERED HAND and begins the CUTSCENE as video playback initializes.
Tom backs away, clutching the caneshovel he forgot to return.
He seems angry.
He also seems very scared.
That's the end for tonight, folks. Sorry it was something of a short session.
I wasn't working as fast as I usually do, and I apologize for that. You
guys kind of threw me for a loop with some of your actions, but all in
all I'm interested with where they went.
Hope you enjoyed it.
More to come, as always.
Tom is scared and angry.
Ruby fumbles for an explanation, an apology -- anything. She assures
Tom she would never hurt him. There's nothing wrong with her, and if
there was, she's better now.
She doesn't want to hurt him.
[archives here: http://suptg.thisisnotatrueending.com/archive.html?tags=Ruby
IRC chatroom for ongoing discussion at irc.rizon.net , /join #rubyquest .
As per usual, I'd like to request people not spam suggestions or make
unnecessary "seconding this" posts, avoid overposting, and generally
try to self-moderate. Remember, the more the thread gets flooded, the
harder it is to keep up, and the slower things will go.
Thanks for your help. Hope you enjoy.]
>>3429238
>>3429243
>Say
that to show your good will, that you will be placing the scalpel on
the ground and stepping away from it (do so). After this ask Tom what
he wants.
Ruby places the SCALPEL on the ground as a show of
good faith. She nervously continues to try to explain, but her voice is
shaking.
>>3429238
>>3429243
>>3429248
>>3429249
>>3429250
[OKAY, I GET IT]
Ruby backs away slowly. Tom seems somewhat placated, but he is still in a panic. He orders Ruby to leave the room.
Ruby offers that if anything should happen, she will still have her walkie-talkie.
Ruby exits the room, leaving Tom alone for the time being. Perhaps some space will help calm things down.
She doesn't know what to do next.
Ruby is shaking. These recent events have unnerved her greatly.
She has a pounding headache.
>Go to cafeteria, drown sorrows with water from the water cooler.
Not knowing where else to go, Ruby heads to the cafeteria.
>Looks around in a manly manner.
Ruby tries to collect herself and surmises her situation in the most manly manner she can muster.
>inventory check
Ruby is carrying a BALL OF TWINE, an OXYGEN TANK WITH MASK, and HEAVY RUBBER GLOVES.
>Sit down, and try to calm down and think.
Ruby tries to gather her thoughts and calm down. It won't do to go running around willy-nilly.
Where should she go next? She still has to do something. She can't just give up!
>open third eye
There's no hiding it anymore. Ruby can feel the third eye throbbing in her head, eager to make itself known.
If Ruby's on her own, she's going to need some defense.
Ruby wraps the incredibly thick gloves with barbed wire to create the PRICKLY FIST.
>I thought I saw something among the blood we missed out on.
It was just a severed vertebrae.
Ruby heads upstairs. There may still be things to examine downstairs,
but this is a good point, Tom does probably want his space.
>Examine room with your THIRD EYE. Then check to see if the trap on the STATUE PEDESTAL is fully disabled.
Ruby can't tell if there are any traps remaining on the pedestal.
Ruby opens her THIRD EYE and closes her others, surveying the room...
>Examine the 'painting' that has "RUBY" scrawled on it in more detail.
This must be what she saw.
There's some strange, archaic-looking text on the painting, but Ruby can't decipher it.
>Use THIRD EYE on TEXT
The text is still incomprehensible.
But Ruby sees that there's something out of place behind it. Something tied to her.
>Use PRICKLY FIST to scrape away at the fabric/paper of the plaque.
Ruby tears back the parchment on the front of the frame.
There appears to be a large group portrait hidden under it.
>now it suddenly needed to be used to progress?
The fist was not needed to tear the parchment. Ruby is not THAT weak.
>Take portrait and move on to Locker room.
Ruby rolls up the GROUP PORTRAIT and moves on to the next room.
>Use THIRD EYE on WHEEL SYMBOL in painting from the room where Tom was killed.
Ruby's third eye hurts very badly. Her head is throbbing.
Perhaps overusing it is a bad idea.
>>3429729
>Radio TOM, ask him if he's up to talking yet.
Ruby radios Tom.
Tom says he's okay. He's exploring. He'll keep in touch. Ruby assures him she is fine too.
Tom makes it clear he is still not in a very talkative mood.
At least he was polite.
>>3429749
Ruby checks the various lockers.
Most of them are jammed shut, and locker #5 is wedged on its hinges. It
looks like it was shut too tightly -- Ruby can't pull it open with her
GIRLISH FIGURE.
There is fresh blood on locker 2, however, and the locking mechanism seems to be open.
Ruby considers whether to investigate.
>>3429786
Ruby punches the locker to show it who's boss. Then she stands to one side and opens it...
...but it's empty, save for a small padlock key taped to the back wall. It looks very purposeful.
>STICK FACE THROUGH HOLE. BE CEILING RUBY.
Ruby peers down into the room below, where she first woke up.
Tom's bloodied CROWBAR is there -- she must have missed it on her way
to the cafeteria, because it's lying in the pit in the center of the
room. Obviously, it's no longer stuck in Ace's leg.
>Radio TOM and tell him you found his crowbar. TTYL kbai.
Ruby contemplates keeping the crowbar should she need it, but instead
radios Tom and lets him know where to find his crowbar.
Ruby heads back towards the upstairs room she emerged from the pipe in.
>>3429863
>Oh hell LOOK TO THE CORNER!
Soft sobbing sounds are coming from the dark corner of the room.
Crying.
>Leave the room
Ruby gets the distinct feeling that there is something terribly wrong
here, and carefully, quietly, leaves the figure be.
Ruby continues upstairs and opens the TALL LOCKER with the PADLOCK KEY.
...it would appear the back of the locker has been removed, in a clever disguise of a hidden door located behind it.
The door appears unlocked...
Ruby enters the hidden room.
This room is divided into two main sections by a partition wall with no
door, leaving both sections separated but accessible.
It appears to be similar to the examination room downstairs, in some ways.
An ACCESS HATCH leading up is sealed with a rather large mechanism, which is linked to a wall panel.
On the west portion of the room, there is a MEDICINE CABINET.
>Examine room with third eye.
Ruby's third eye is still in pain.
>>3430012
>Return and SCAN strange symbols.
Are you perhaps referring to the BROKEN LAB EQUIPMENT in the room to the south?
>check cabinet
Ruby tries to open the cabinet, but it refuses to budge. The tiny lock on the side must be holding it closed.
The haggard-looking man comes around the corner.
Ruby keeps her weapon at the ready.
The man holds his hands up in a gesture of surrender.
He looks oddly relieved, and sighs deeply.
"Ruby?... Oh, thank God!"
continued: >>3430122
[Okay, WHOA. You guys really have to slow down, what with repeating actions a dozen or so times.
Have some patience here, don't just post again if the next image doesn't show up fast enough.
You're going to flood the thread out of existence if you keep this up.]
Ruby quickly gets over her initial surprise and makes the connection
between Filbert's name and the "-F" signed on numerous reports, as well
as the severed hand she found earlier. She assaults Filbert with
questions.
Filbert begins to explain what he can. He says he is the chief doctor here.
>Ask him how he knows Ruby
Ruby was a patient of his.
>ask him where his hand went
Filbert calmly explains he severed his hand by slamming it shut in the
security transfer chute down in Level 3. He had to, in order to stop
the spread of infection.
>>3430193
Filbert nods. He explains that he was attacked, and his hand was
injured. He says he believes the infection is like any other localized
spread -- in order to stop it from contaminating his entire body, he
had to perform an emergency amputation.
>Question him on what has happened here, what this place is and why you can't remember this stuff.
"Why you can't remember anything? Isn't it obvious?" Filbert asks.
"You're dead."
>>3430211
>"Did I kill Tom?"
Filbert says he's afraid you did. He bled out after the attack you must have seen on the video.
>Then how am I MOVING?
"You're infected. Most everyone here has succumbed to the infection.
Except for me."
>Ruby: Then why did you stumble over to me and say THANK GOD?
"It's not important now."
>Ask him if he knows anything about Ace, or if he knows that Red killed himself.
Filbert explains that Ace is tasked with duties as an orderly and a security guard. Filbert was his commanding superior.
Filbert says he knows of Red's death.
"He finally did it," Filbert nods.
>"Was I sane?"
"Oh, I doubt it."
>Is there a cure?
"My dear, you ARE the cure."
Filbert asks if you've found a PASSCODE yet. He needs to get to the TOP LEVEL.
The only option now is ESCAPE. He plans to escape the entire facility. He wants to get out.
>What do you mean by that?
Filbert turns, suddenly angry, and lays it all out.
Ruby already HAS the cure. So does everyone else in this facility.
It brought her SIGHT. It made her WELL. She didn't even need to EAT or DRINK.
But when she died, she fucked it up.
The cure was strong. It brought her BACK. And when she came back
she brought something with her.
Filbert is the only one left untouched. He has to escape. He demands the PASSCODE.
>Yell that you don't know it.
Ruby is all but in shambles. She denies the accusations and tells
Filbert she has no idea what the code to the surface is.
Filbert says Ruby has to stay here now.
She can't go to the surface. She can't ESCAPE. She is INFECTED. She is BAD.
Filbert says to stay here while he gets his TOOLS from the medicine cabinet.
He says he is going to cut Ruby's badness OUT.
>>3430462
>>3430469
>>3430485
[OKAY I GET IT JESUS CHRIST SHUT THE FUCK UP]
Ruby slams Filbert in the face with her SPINY FIST, sending him staggering backwards!
Ruby takes this opportunity to make her escape!
>Close the cabinet and lock THAT.
Ruby re-locks the padlocked door.
Filbert appears on the monitor.
He shouts angrily at Ruby.
He says he is the only one CLEAN. He is the only one who can ESCAPE. The others have damned themselves.
He says ACE will get her. Ace won't listen to his orders anymore -- he
won't even listen to HER. But he is still obedient. Filbert doesn't
know who, but he knows he is still listening to SOMEONE.
He says Ace will GET Ruby.
Ruby shoots the monitor the bird and it goes back to static.
She radios Tom, and tells him everything that just happened.
Filbert, the "infection" on which even Filbert's account contradicts itself, Ace's obedience, and whoever SHE is.
Tom tells Ruby to go on ahead. There's something he needs to check first, but he'll meet up with her again shortly.
It sounds as though Tom is ready to try working together again.
The face on the monitor nods, and the east door, which is wired to the monitor, suddenly unlocks and swings open.
>>3430650
The figure stares blankly.
>Tell him to call off Ace.
The figure shudders once, as if involuntarily, then, unexpectedly,
begins to speak in a rattling, hoarse voice, its pitch fluctuating
unsteadily.
"I can't," it says.
"I'm sorry."
>Wave at Stitches. Remark about his lack of stitching. Ask what kind of facial cream he used.
Ruby makes polite conversation, pleased to see Stitches looking so
well. He smiles at Ruby and waves back, glad to see she's okay.
...what...
what just happened?
That isn't what Ruby meant to do!
That isn't what Ruby meant to do at all!
>Oh okay. NOW read the paper next to the door.
Ruby's hands are shaking. She picks up the dog-eared NOTE from the
PAPER FOLDER on the left side of the door and reads it.
Ruby explains the situation to Tom. She even tells him about her flashbacks.
Tom doesn't seem as fazed as she'd thought.
>Collect yourself then move to Lab B's doors.
The door is locked with a massive, very distinctive padlock.
>Try to see if you can see anything through the windows on the door.
There's nothing behind the plant, and nothing in the pot but the plant and some soil.
It seems to just be... an ordinary plant.
continued:
>>3431265
Ruby asks Tom for confirmation. He confirms that he sees the same figure.
It shudders in the corner, making a pained sound.
That's it for tonight folks. As always, thank you for bearing with me.
Sort of a short session today.
More to come.
>weaver could you please clarify if that eyepatch is a mistake or is it intentionaly switched.
Mistake. Horizontal mirroring, saved time, didn't work out so good I guess. Hurr.
The light fades from the room and darkness envelops Ruby and Tom. It is a familiar and horrible kind of darkness.
The unrelenting sound of moving water deafens their ears.
You can suggest actions for both Ruby and Tom, though neither is sure exactly where the other is.
[As always, please try to self-moderate and avoid flooding the thread
with repeat comments. The faster you fill up a thread, the sooner a new
one will have to be started, so please be considerate of others.
For running discussion, visit the IRC room at irc.rizon.net and /join #rubyquest .]
>Feel around. Try to fing the other.
Ruby and Tom grope blindly in the choking blackness to try and find
each other. The sound of water is all about them, drowning out their
cries.
>>3493067
Ruby opens her third eye, and a guiding vision appears.
Through the sounds of water, she hears a faint voice whispering, calling her onward.
>Do they actually FEEL any water? They can still breathe fine and stuff, right?
The area is dry. They don't FEEL any water.
>Have both Tom and Ruby try and find the rail
>start walking
Ruby begins to follow the arrow. Tom continues searching for Ruby, and finds the rail, following it.
>Tom: while following the rail, swing your manly fist through the darkness.
Tom swings his fist.
Ruby feels something hit her foot.
>Try to contact each other with the radios.
The sound of water is too loud to use the radios!
>Ruby: Stop! You're on the rail!
Ruby freezes.
The sound of water begins to subside.
Tom helps Ruby down from the railing quickly. The darkness seems to have past, and the distant voice is gone.
Ruby closes her third eye and again the two of them consider the door to Lab B.
Ruby has a very strong feeling that before all this is over, she'll have to go in there.
>>3493222
>>3493228
Tom politely explains he doesn't feel like hugging Ruby right now,
given the footage they watched together a short while ago. That hug
didn't end particularly well.
Maybe they just need some time to trust each other again.
The blood on the fan is most likely a spot the cleaners missed after the "accident" Ruby made Stitches have in the fan.
>CROWBAR + LOCK
The lock is massive and sturdy. No way even Tom's MANLY PHYSIQUE could tear it down!
>Check the plant again.
Ruby checks the plant, but it doesn't appear to be anything but a plant and some soil.
>>3493309
>Examine that thing that they're standing on.
It's that same severed foot from before. And Tom is gross for stepping on it.
>Go inside. Check out everything.
Tom brings out the BLUDGEONY CANESHOVEL and the two of them enter the room.
...but it appears empty.
>Oh well. Open those lockers.
There is a patient's stool in the southwest corner. It doesn't open.
Against the north wall in what appears to be the examination portion of
the room, there is some sort of metal footlocker overgrown with fleshy
protuberances.
It resists Tom's attempts to open it, and two long, fleshy growths seem
to converge where the lock would normally be, reaching towards each
other with a gap in between.
The entire thing seems like an amalgamation of skin, muscle, and vein.
>check behind the poster on the wall
The EYE EXAM chart is bolted to the wall. It appears to be a permanent fixture.
Ruby and Tom check their respective inventories.
The keypad linked to the access hatch in the ceiling is a strange one.
It has a digit-lock AND a swipe-card slot, and it appears to be lacking power.
Strangely, it is connected to the hatch with both an electric and
apparently-organic cord. The fleshy cord reaches from one terminal to
the hatch, as does an electrical wire. Crossing the electrical wire is
a thing flap of burnt flesh and ash, which appears to be leading to the
a set of contacts on the access card reader.
It seems rather complex. Whatever the case, the burnt flesh appears to
be evidence that the two cords have trouble working well together.
Tom explains that he has added the SCALPEL to his leather pouch of MEDICAL IMPLEMENTS.
>Break open the cabinet with the BLUDGEONY CANE SHOVEL.
One of the doctors probably had a TINY KEY to go with this lock.
Tom's no doctor, but he's got the prescription for this medicine cabinet!
After bashing the cabinet open, Tom finds a large jar of TRANQUILIZER inside.
>Tom: Fill syringe with tranquilizer.
Tom fills his SYRINGE with LIQUID TRANQUILIZER. He's got several doses worth in there now!
Still, he considers how much good it would do against a behemoth like Ace, should he show up again.
There appear to be three schools of thought on the fleshy locker. Should Tom:
Cut the growths sealing the locker with the scalpel?
Retrieve the fleshy growth from the jar downstairs and use it with the locker?
Inject the growths with tranquilizer?
>>3493534
>>3493535
>>3493537
>>3493538
Going by the first 5 responses, the majority is in favor of using the JAR GROWTH on the LOCKER GROWTHS.
Tom and Ruby warily head back downstairs.
Ruby's hands are full, and she has nowhere to put the large fleshy growth. She says hi.
Stitches groans hoarsely and growls in response.
Stitches lunges forward. His intentions are clearly hostile.
He lets loose a pained moan as he staggers at Ruby, claws held high.
UHAAAHH
KILLLLL ME
>Combo move, run into next room, bait with ruby, trip with tom, syringe while he's down
Tom and Ruby prepare for an elaborate maneuver!
Ruby trips Stitches with her UNATTRACTIVELY LONG FOOT. As soon as he
falls, Tom pins him down using the strength of his MANLY PHYSIQUE and
injects a healthy dose of LIQUID TRANQUILIZER into his neck.
Tom keeps Stitches pinned until, after a very nerve-wracking minute or so, he finally goes unconscious.
>Loot Stitches.
Stitches is carrying a TINY KEY labelled "medicine cabinet" in tiny letters.
...Tom decides to leave it with him.
Tom shoves Stitches into Locker #5 and slams the door close hard enough
to jam it on the hinges. It's not much, but it'll do for now. It should
keep him safe, and he should be out for a while with all the tranq Tom
used.
Ruby slips the GROUP PORTRAIT into a paper-thin gap in the locker's
edge, at the top. Stitches may appreciate it, perhaps?
>Wasn't one of the lockers in here jammed before? Now that we have Tom and MANLY PHYSIQUE we should try to open it
That would be the locker Tom just re-jammed to seal Stitches in.
There was nothing inside when Tom checked.
Tom and Ruby resume their original course of action and head back to the upstairs room.
Before Ruby's eyes, the fleshy growths grow together and coil into one another.
The large fleshy mass Ruby placed onto the chest, now connected, begins
to beat rhythmically, expanding and contracting with a soft, wet sound.
A moment later, the lid of the locker opens up -- not from the edge, but from the center, peeling itself open.
From inside, Ruby retrieves a FLESHY PROTOTUBE, a bizarre organic item
that somehow features an electrical contact panel on one end.
Tom cuts away the burnt flesh and Ruby plugs the FLESHY PROTOTUBE into the keypad's contact panel.
It doesn't seem to do much by itself.
>>3493911
Connecting the FLESHY PROTOTUBE in that way would lay it over the
charged electrical wire! That's probably how the last connection got
burnt!
>>3493931
>>3493932
Genius!
Ruby wraps the cord in her RUBBER GLOVES and connects the FLESHY PROTOTUBE, leaving both cords intact and connected!
The key panel lights up, awaiting a 4-digit number.
>>3493953
Tom swipes the HIGH-ACCESS card.
That seems to have done the trick. The HIGH SECURITY HATCH on the ceiling recedes.
The path upwards is open.
Tom tries the security room door, but it is locked with a SECURITY
KEYCARD READER. Even Tom's HIGH ACCESS CARD does no good here.
Ruby and Tom head to Ace's quarters. Tom politely goes first.
Something is very disorienting about this room. The bed appears much larger than Tom originally thought.
>Check ACE'S BED
Tom finds a SPADE KEY tucked safely under Ace's pillow.
Ruby and Tom return to the hall. Filbert's room is securely locked, and the Security room needs a SECURITY CARD. Even Tom's HIGH ACCESS CARD doesn't work here.
>Make sure Tom saw what we saw.
Tom says that if you saw a huge door lined with teeth leading into some
sort of horrible abyss then yes, he saw the same thing.
Filbert's door is too sturdy to be bashed or pried open. Further, there is no answer from inside.
>HP Check, re-examine Tom's eye (lack thereof)
Ruby peels back the bandage on Tom's eye for a moment...
Tom's wound seems to be doing well. It doesn't appear to be infected and the earlier bleeding has stopped.
He looks like he'll be fine.
>>3494177
Tom tops off the SYRINGE with LIQUID TRANQUILIZER.
Ruby and Tom decide to begin the long trek all the way back to the DUMMY ROOM.
>Check that wall painting with your third eye, Ruby. It might be important.
Ruby examines the room with her THIRD EYE.
Something painful emanates from the PAINTING. But it's hollow, distant. Like an echo of something, memories of before.
A second echo suddenly comes through, piercingly.
It's small, and it's just an echo, but it's still incredibly focused, overpoweringly potent.
It hurts so badly, and yet...
...and yet it feels strangely good.
It's like a feeling that deep down, Ruby wants to feel forever.
Ruby recovers a little and wipes the blood from her third eye.
Tom examines the CLOCKLIKE DEVICE.
...it would appear the EYE DIAL is missing.
Tom grabs the DO NOT OPEN sticker for no apparent reason.
Ruby and Tom take a long trek back to the catwalk outside Lab B, but
those frames were lost on their way overseas, so we'll just skip to
their arrival.
Continued here: >>3494380
SUBJECT 6's legs appear to have been amputated. His arms are long, thin, and end at bony points instead of hands.
He lies in the center of the room, staring with empty eye sockets towards the door. His ears twitch slightly, listening.
IS SOMEONE THERE?
Ruby speaks louder instead of entering the room. Subject 6 appears
disappointed, a look of sadness crossing his face. He sits up, facing
the door.
>Ask his name.
The look of sadness disappears for a moment. His brow uncreases and he smiles thinly.
DON'T YOU RECOGNIZE ME?
IT'S ME, TOM.
THE LOVE OF YOUR LIFE.
Subject 6 turns a bit, suddenly perking up his ears.
LUCY? LUCY IS THAT YOU?
I KNEW YOU'D COME BACK TO ME.
>Seriously using the third eye sounds good right about now.
Ruby's third eye is in too much pain to open right now!
>Have Tom feign that he's Lucy: "Yes, it's me. Lucy."
LUCY, I'M SO GLAD YOU'RE HERE.
I HAVE SOMETHING FOR YOU.
Approaching the door, Tom realizes the room smells INCREDIBLY FOUL.
Ruby agrees -- it's SO noxious, he can't even breathe it.
>tell him to come give it to you
I CAN'T MOVE, LUCY.
PLEASE, COME TO ME.
I'M SO LONELY HERE.
Ruby slowly approaches, holding the oxygen mask to her mouth to breathe safely.
Subject 6 smiles again.
THANK YOU.
>TOM: Feel around the entrance for a light switch
Tom begins blindly groping just inside the door for a light switch, holding his breath.
Subject 6 holds up the GOLD KEY.
THIS WILL GET YOU INTO HIS OFFICE.
HE HAS TOOLS IN HIS DESK.
Tom frantically searches for the light switch. Ruby is not responding to his calls -- it's like she can't hear him.
Tom places the GOLD KEY in Ruby's palm.
DO ME A FAVOR WHILE YOU'RE THERE.
CAN YOU BRING ME BACK
SCISSORS?
THANK YOU.
Tom tries to hug Ruby, but she bolts in the opposite direction of the lab. She clearly wants to put some distance between herself and Subject 6.
Ruby picks up the FLATHEAD SCREWDRIVER.
On the wall, Filbert has mounted a framed copy of the Hippocratic Oath.
>rummage through the drawers in the desk and filing cabinet.
Ruby finds a few small scraps of paper in the drawer and decides to read them.
[cutscene]
>search cabinet drawers
There are many bits of severed flesh in this drawer. It appears they
have all been cut from something very cleanly, with great precision.
Tom totally wrecks the shit out of Filbert's stuff.
The bad news is it doesn't reveal any clues Tom can find.
The good news is he felt pretty good doing it.
The scraps of paper and tiny splinters of wood are hardly worth carrying.
The room appears pretty thoroughly searched.
Tom and Ruby consider their next move.
[I'm thinking about wrapping up the thread but I know people have been
complaining the threads lately haven't been long or exciting enough.
How do you all feel about the length (and quality?) of this session?]
>if you end it here this will be the shortest session of Ruby we've ever done.
Not even close.
>Try Filbert's key on security station. I'm sure he had an access there.
One is an actual key, one is a magnetic card reader.
...boy, this facility is just FULL of secret cubbyholes.
Inside the hiding place, there is a SHARD OF GREEN WOOD.
>unscrew the vent.
Ruby and Tom exit and walk to the adjacent room.
Ruby begins unscrewing the vent.
FILBERT arrives.
Filbert announces, in a rough and gravelly voice, that he is going to cut the bad out of both of you.
Until you are as clean as he is.
That's it for tonight folks.
Thanks, as always, for sticking with me.
Not much further now. I can feel we're getting pretty close to our ultimate destination.
Good luck for next time!
Filbert emerges from the large tube, wielding a BONESAW. He demands
that Ruby and Tom, being so clearly infected, must be operated on
immediately. He says he will cut them until they are clean.
It would appear Filbert is rather adamant about this.
It would also appear he's gone completely off his head.
[As always, try to keep most running discussion to the IRC room at
irc.rizon.net , /join #rubyquest , so as to avoid cluttering the
threads too much. Just practice a little self-moderation and try not to
flood things.]
>Run upstairs. Close the hatch before he gets through.
Filbert is obviously fully-mobile and you have absolutely no head
start. Climbing a ladder right next to him probably wouldn't result in
a getaway.
If Ruby and Tom are determined to flee, they should find a better method.
Filbert rushes at the two of them with his bonesaw. It's clear he isn't in any mood for discussion!
>>3598789
Tom springs into action with his weapons at the ready. He will end this non-lethally, if he can.
Filbert may be mutating rapidly, but Tom's MANLY PHYSIQUE is still more impressive than that of the good doctor.
Filbert is too focused on his murderous rage to listen to reason.
It's also apparent that unlike Tom, he has no intention of ending this non-lethally.
His mouth suddenly snaps open into a ferocious, gaping maw as he bellows out a shuddering roar.
[You guys are REALLY going to have to cut down on your posts, you're
going to flood the thread out and the faster you do that, the more
threads this is going to take up. Try to avoid making multiple
duplicate suggestions or "this!" / "seconding this" posts and the like.
Remember that the more bloated the thread gets, the longer it takes me to catch up.]
>Stop thinking, go to berserker rage, attack anything and everything, don't give him time to act.
Filbert and Tom really get into it now. There will be no quarter given by either party.
Someone's going to die!
Tom uses his MANLY PHYSIQUE to stave off Filbert's attacks and his TINY ARMS to slice him open with the SCALPEL.
Filbert is down.
Tom injects Filbert with a hefty does of the TRANQUILIZER in case he decides to get back up.
>Restrain the body as securely as possible
Neither Tom nor Ruby has any rope, and the only locker that would open is already jammed shut with Stitches inside.
Ruby and Tom loot the BONESAW, but that's all Filbert seems to be
carrying. Tom tells Ruby she should carry it, since she's lacking in
weapons.
They both check their inventories, then head back upstairs to the security room.
Ruby and Tom run back downstairs first, to grab another syringeful of tranquilizer.
This is the last of it!
Tom and Ruby return to the upstairs hall and use the SECURITY KEYCARD to open the SECURITY ROOM DOOR.
Tom peers into the room ahead cautiously.
There is a HUGE CONSOLE on the north wall. There's also a door beside
it, a maintenance hatch on the east wall beside which are scattered
MANY NOTES. There is also a piece of strange GREEN WOOD lying against
the HUGE CONSOLE.
Finally, there appears to be an INTERCOM inset in the array of security monitoring equipment.
Ruby adds the piece of GREEN WOOD to the shard she is already carrying.
Like the other staff, it resembles a pattern she's seen somewhere else,
but it's still missing a piece.
Tom picks up the MANY NOTES and flips through a couple of them.
>>3599469
>examine those little teeth-like things on the floor just in front of the console
They appear to be marks on where the operator should stand. They're
right in front of an alphanumeric keypad, the only set of controls on
the entire console Ruby would know how to use.
>cautiously open electrical maintenance hatch with BLUDGEONY SHOVELCANE -- The wooden end, just in case there's a current.
Tom tries the hatch, but it's stuck tight. A small LED readout below it reads "OVERRIDE ACTIVE, ACCESS DENIED"
>try the intercom by the door
The intercom is marked as an EMERGENCY SURFACE LINE. It should connect directly to the outside world.
Tom presses the button to make contact, but he's not holding his breath for a response.
Tom attempts to make contact with whoever's on the other end.
A strangely familiar voice fires off a string of incredibly foul (and very unprovoked) profanities directed at Tom.
Tom pauses momentarily, stunned by the response. Just as he attempts to
explain his situation, a strange crunching sound -- like something
being eaten -- comes from the other end, followed by static.
It would appear the line is now dead.
>>3599773
>>3599766
The unhealthy-looking figure hooked up to the wall introduces herself as "Bella".
She says she is very sorry, but she can't let you leave.
She goes on to say she has top priority control of every security
system in the facility and she has instituted a lockdown.
Ruby joins Tom and attempts to convince Bella to let them out.
Bella explains that she is not in charge here. She is merely acting on
orders her superiors issued before they abandoned the facility.
She simply cannot open the surface hatch for them. Those are her orders.
Tom menaces for a moment, and Bella responds that she will not fight him.
>IMPORTANT. ask if she saw what happened to ace.
Bella says she's been focused on watching you two, but if he isn't
walking the halls looking for patients, he might be in COLD STORAGE.
It's where he keeps the things he's been collecting.
>Ask what happened to lead to the lockdown
Her superiors ordered it after this facility was abandoned following an
outbreak of violence by both patients and staff in the wake of the
events on November 1st, namely the suicide of Chief Diagnostician Red.
>ask her what the fuck ace actually IS?
Ace is a very loyal orderly. But lately he seems to be ignoring her.
>Explain
to her that if things continue as they are there isn't going to be a
facility left to salvage even IF her superiors return.
She knows.
But these are her orders.
>Ask Bella what she's doing plugged up to the wall.
Bella is kept on life support. Those things don't attack her. Her mind
must be intact for her to continue operating. She suspects they don't
want to taint it with her running the facility's systems.
A very angry-sounding thumping noise shakes the ground in frustrated
peals and an echoing, eerie voice comes from the lower levels.
LUCY! LUCY?!
LUCILLE!
[okay, that's about 20 suggestions to ask for cold storage... how about a little self-moderation, folks? come on.]
Bella says Cold Storage is on Level 2.
>Ask Bella why she has apparently been helping us if she's not allowed to let us out of the facility.
She was ordered to stop you from leaving. She was never ordered to avoid keeping you alive.
>Ask Bella if there are circumstances under which the lockdown can be lifted and the door to the surface opened.
As long as she is holding manual lockdown in place, surface access cannot be obtained.
>the date! what is today's date?
Today is October 31st.
>Ask Bella how many times this situation has played out before.
Dozens of times.
But she says you've only made it so far as to see her three times before.
She says that this is as far as you've ever gotten.
As long as she's alive, she will maintain the lockdown.
>>3600019
>Ask for scissors or at least where they could find a pair.
Bella says that all scissors have been confiscated and hidden after the
last time the patient in Lab B got hold of a pair.
>>3600040
>Is she trying to say that if she was killed, the lockdown would lift and they would be able to escape?
Bella wants to show you something.
A panel on the wall opens, revealing a glass window. Beyond the glass, there is water.
Orange light filters through the shimmering waters. It would appear this room is very near to the surface.
Every day for over a year now, Bella has had to watch the sun rise and
set, from just barely below the surface. Strapped to this wall, right
next to the exit, able to watch the outside world, but never touch it.
Yes, she answers.
If you kill her, the lockdown will end.
> "But if we kill you... Wouldn't you get back to life again?"
Bella is the only one who the infection has passed over, because to
taint her mind would be to compromise the integrity of the facility,
and thus everyone and everything inside it.
>will disconnecting her from the station kill her?
Yes.
>If we just open the doors and leave, everything else gets out too.
Bella offers that you could close it behind you.
> Ask Bella if this facility can self-destruct and if that would eliminate the infection.
Bella says there is no infection. The only disease here is the one the doctors made.
Bella sees Ruby's hesitation and tells her that she left herself something.
It's in the water cooler.
NO.
This isn't fair, Bella says. She helped you, now you have to help her.
This time you have to kill her, she says. You have to let her wake up from this bad dream.
This time you have to make the right choice.
Tom injects the LIQUID TRANQUILIZER but Bella only becomes angry. She
explains that the systems she's hooked up to have replaced most of her
body functions and will easily keep her conscious against the
tranquilizer.
She goes on to say that Tom and Ruby do not want the person in charge of security to be against them.
She has asked nicely, she has helped them come this far, but now she is
putting her foot down. She will lock doors, activate traps, and seal
rooms if they persist.
This time, she says, she's not going to give them a choice. They have to end her life now.
There is no other option.
>>3600427
>>3600432
...Tom and Ruby seem to have no choice.
Tom pulls the plunger back on the syringe and with great hesitation, injects the air into Bella's bloodstream.
Tom apologizes quietly for not being able to save her.
>Break the glass she so conveniently revealed for you? I'll bet you could swim to the surface
Neither Tom nor Ruby knows how to swim.
Tom does his best to disconnect Bella from her life support. She passes into unconsciousness.
Moments later, Bella passes away.
>Now, can we open the hatch?
Ruby and Tom return to the security room.
It would seem Bella's death has also caused a minor systms/power
shutdown. A blinking green light indicates the electrical maintenance
hatch is open, however.
>I meant the Hatch Of Getting The Fuck Out Of Here +15
It's still sealed. The lockdown was on the systems operated through the
console, not the hatch itself. That still needs to be unlocked.
>Lessee what we can do in the maintenance
Ruby, with her GIRLISH FIGURE, is able to squeeze into the cramped maintenance tunnel.
A handy BLINKING GREEN BUTTON illuminates itself from within.
Tom helps pull Ruby back out by her feet as she tries in vain to stutter out a frantic explanation.
Inside the hatch, they can hear something skittering closer.
Tom jams the door closed with his BLUDGEONY CANESHOVEL. Something starts clawing against the other side, but surprisingly enough, the sturdy hatch seems to hold fast.
>BEFORE we check the watercooler, use the console. Can we open the hatch now?
The console responds favorably. It looks like Bella was telling the truth.
The console is suddenly ruptured by a large fleshy growth bearing a gleaming yellow eye.
It appears to be impeded by the bulky console, but the system has been
damaged. An error message flashes onto the screen.
Tom and Ruby head down to the room with the water cooler.
On the way down, they pass by Filbert, who is still unconscious where
they left him. He appears to be breathing, however.
Ruby and Tom descend to the cafeteria room, passing through the upstairs thoroughfare on the way.
Tom moves to take the top off the water cooler so they can look inside.
Stashed inside the cooler itself is an oddly-shaped shard of GREEN WOOD.
Ruby adds the last piece and assembles the second GREEN STAFF.
Should they head upstairs to the locker now, or should they check the nearby backup console first?
>>3600819
>>3600822
Just because the thread isn't bumping anymore doesn't mean you should spam it to hell. Good god, go easy.
Early consensus was on console.
It's a moot point anyway, since the console doesn't seem to have power.
There's still a familiar symbol hanging above it.
>Go downstairs, spin dial, check downstairs ro see if anything has changed.
The dial downstairs is missing its spinner, remember? It was gone last time they checked!
Tom and Ruby head back upstairs, making the trek to the room directly
above them, since they have no means to climb the hole in the ceiling.
Ruby places the GREEN STAFF in the carved recesses on the locker's face.
The locker's door swings open, revealing a switch to match the one in
the other locker they'd opened with the first GREEN STAFF.
Ruby figures she might as well pull this switch, too.
With both switches pulled, lockers 3 and 4 suddenly shift apart and pull aside to reveal a hidden door on the wall behind the giant machine.
The locker on the left appears to be sealed. The one on the right is
bent and partially melted in places, and appears to be simply jammed
shut. Not even Tom can force it open, and its hinges appear to have
been messed with as well.
Ruby rationalizes they must be the two missing lockers -- the ones from the room where she woke up.
>Open water filtration unit
Tom and Ruby look inside the water filtration unit.
Something inside looks back at them.
Tom grabs the EYE DIAL from the filtration unit. Ruby, already emotionally distraught after the incident with Bella, is confused. She doesn't know what to do with this individual who lies half-submerged in water.
Ruby pleads with Tom. This one can still be saved, she says.
Tom and Ruby carefully remove him from the three large hooks keeping
him in the chamber. It's a rather painful process and his groans of
pain only subside when Tom finally hauls him out of the cramped,
flooded chamber.
A loud creaking sound catches the attention of Tom and Ruby.
The locker in the back of the room has begun to open.
>Wait, why's his mask still on the table?
Artistic oversight.
Tom and Ruby escape from Ace's lair in cold storage. They seal the area
behind them, but knowing Ace, it won't hold him for long. Whatever
they're going to do, they had better do it FAST. Ace is clearly on a
mission and this facility will not be safe for them for very much
longer.
Tom's MANLY PHYSIQUE allows him to carry the prisoner with relative
ease, but his move speed is still reduced. Perhaps things would move
faster if he and Ruby split up.
Remember, TIME IS OF THE ESSENCE!
Go!
It would appear that locker #5 is ALREADY OPEN.
>Put Emobird into one of those lockers?
It could take days for the locker to have any kind of effect on the prisoner! Is that really what you'd want anyway?
>Give us a hint, Weaver!
In the time it would take Tom to drag the weakened prisoner up to the
exit, Ruby could probably reach both the dummy room and then the
downstairs console.
At least, she could if she took a shortcut...
>>3601326
Continued here
Tom begins to carry their new acquaintance upstairs, making his way to the surface access hatch.
Ruby jumps down into the room below, trying to reach the symbol-laden clock downstairs as quickly as possible.
It's only a matter of time until Ace escapes again, and he'll be looking for them.
Ruby lands safely in the room below.
The backup console here is still not receiving power.
She quickly heads downstairs to the clock dial, now that she's recovered the wooden EYE PEG.
Good idea. Ruby and Tom both make sure their radios are on.
Ruby quickly climbs down into the brig, which is still as broken as ever, and darts into the side room.
There, she finally replaces the wooden EYE PEG and dials it to the
symbol that corresponds to the console she used when she first woke up.
>check on Tom.
While Ruby waits for the system to respond, Tom runs into FILBERT.
Apparently he shook off a massive dose of tranquilizer rather quickly.
He menaces with spikes of flesh at Tom. He seems even more ravenously
determined than last time, eager to rip Tom to pieces.
This is the last thing he needed. He's got to get to the exit.
Tom doesn't fucking have TIME for this!
Tom continues upstairs with the ex-prisoner.
Meanwhile, Ruby has finally accessed the console -- and the results are GOOD.
Ruby tears ass to get upstairs as fast as possible. As she climbs up
the thoroughfare ladder, she hears the door to the cells being opened.
Ace won't be far behind, and from the loud noises of him slamming around, he seems ANGRY.
Ruby finally reaches the upper level and bursts into the security room,
only to find a monstrously gigantic, fleshy abomination covered in
eyes, looking like a huge and horribly mutated version of Subject Six.
It appears to be cowering in the corner, and doesn't seem to notice Ruby.
HE'S COMING
ACE IS COMING
HE'S GOING TO LOCK ME UP
I'M SCARED, MOMMY
Out of pity, Ruby tries to call to Subject Six, but it's no good. He
sits shivering in his grief, muttering to himself in fear of Ace.
Ruby enters the Lobby. The ex-prisoner seems to have regained some of
his motor skills and is shakily climbing the now-open ladder upwards.
Tom says his name is "Jay".
Tom is visibly shaken. If that giant monster is afraid of Ace, he
doesn't stand a chance, even if he were to manage another burst of
adrenaline.
[I'd really wish you guys would take running discussion to the IRC
room. 50+ posts between images that are nothing but reactions on top of
another 50+ repeated "RUN" posts really take a while to slog through,
sort of slows it down. Maybe ease up just a bit?]
Tom begins talking to Ruby as quickly as possible:
There is now a very serious problem. Ace will be here in a matter of
seconds. There's no time for them to get to the surface and close the
hatch.
Someone will have to stay behind and distract him so the other can get to safety.
Tom tells Ruby to take the ladder NOW.
There is no way either of them would survive an encounter with Ace.
"Goodbye, Ruby."
>Yeah, who didn't see that coming :|
Tom takes a moment to reflect on how tragic it is that sometimes actions have to have consequences, good or bad.
Ruby is relieved beyond words that Tom made it up. She's also glad she
saw him coming up before she slammed the hatch shut.
Tom and Ruby close the door behind them.
Jay has been loaded onto the tram.
>ROLL OUT ON THE RAILROAD!
Ruby and Tom hop on the tram and survey the simple controls.
Ruby opens the STEEL DOOR. Beyond it lies fresh air, and a long track leading to the mainland, leading over the water.
The tram begins to move, leading out towards the land beyond.
It's on an automated track, so it will continue on without Ruby or Tom needing to do anything.
CHOO CHOO!
Ruby and Tom head towards land as the tram slowly crosses the land bridge.
Jay sleeps at the fore of the tram, recovering from his ordeal.
Tom tosses away all the NOTES he's been collecting. He is happy just to be alive.
He never wants to READ another NOTE as long as he lives.
Tom breaks out the champagne.
He and Ruby decide now is a good time to celebrate.
They pour, they toast, they drink.
To freedom.
Well, that's the true end, everyone.
I hope you had as much fun playing as I did running this little campaign for you.
It's been a long run but it's finally over. All stories have to come to an end sooner or later.
Thanks for your patience, your support, and your encouragement. It's been a blast.
Also: Some people have been asking to donate, and I'm a little hesitant
to accept free money from strangers but if you honestly feel like just
throwing money at me I am not too proud to accept it. If you weren't
going to or think it's a ridiculous idea then please continue as you
were.
For the few crazy people who think this was somehow worth money, I'm flattered, just drop me a PM on IRC.